I was trying to put both input and output boxes on my map and make them transparent like this:
http://i2.photobucket.com/albums/y8/killergp123/ Terraria-searchfunction.jpg ( the words print directly onto the screen, rather than on output box to the side or beneath the map )
However, the current transparency changes both the text and actual output box making the text transparent as well. Could there be a separate slider for the transparency of the text? That way the text could stay dark while just the box is invisible, allowing it to print clearly onto the map.
Also, a button to toggle the scrolling of the output box too. I don't want players to see that blue scroll bar with the arrows. Either that or a way for us to load our own images for the scroll bar and arrows like we can do for the backgrounds.
ID:115522
Jul 6 2011, 5:40 pm
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Jul 6 2011, 6:53 pm
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I definitely would like to see something like this, but I already used up my votes.
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There is a way to do this already, problem is no matter what color text you use, there's always parts were it becomes difficult to read. Now it's be really awesome if the "style" part of the output box got updates to used stuff like CSS3 (text-shadow property) etc..
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Transparency is a difficult beast because Windows has such poor support for doing it properly. Using the Windows 98 transparency method of setting the background color to transparent is slightly limited, in that ClearType can make the result look like crap. Also this mixes poorly with DirectX, which is why using this feature forces your game into software rendering mode.
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