| So the other day.. I decided to go check out the Pokemon games here on BYOND. The quality; not so great. Saying that, I …
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| WIP. Need constructive criticism!
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| Hey everyone, I'm here to talk about the new upcoming Naruto game I've had under works for a little over a year now …
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| Descriptive Problem Summary: Upon logging in, the pager sometimes fails to go online and stays in offline mode even …
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| So I was play testing my project and noticed when creating a large object, the CPU usually jumps up by like 20 for an …
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| It would be a pretty neat and useful feature if we could select an area of an icon then when lowering the alpha value, …
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| So for my project I've gone about using big icons instead of broken up icons for larger projectiles. What do you …
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| So what I'm asking for is for us to have bounding boxes and step size without the need to use pixel movement(so we can …
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| I don't use pixel movement for anything but I do use some of the features such as bound_width, bound_height, and …
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| I'm not sure if I misunderstood or something but is this true? Are hubs only publicly listed for BYOND members??
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| Don't you think BYOND's new built-in pixel movement doesn't look very smooth? I've been messing with it, not many …
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| I've been working on a Naruto fangame for some good time now, and I've just been wondering, what would you like to see …
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| Summary, information, and visuals of the new upcoming BYOND Naruto fangame. Please drop by and leave suggestions!
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| Hey everyone. This is my first 32 x 64 base attempt which I plan to use for my current project. I have two made. The …
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| I've just noticed that my current project takes an average of 15-30CPU and I was wondering.. Is this fine for a project …
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| Experience the Naruto Universe the way it should be! Naruto Shinobi Universe aims to bring polish, accuracy, and …
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Jan 23 2012, 9:53 am
We are interested. Contact me at [email protected]