| Good news! The new alpha server for the new Teridal port version of the game is now live! Come get back into the game …
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| So this is just an update on what is happening with Teridal. A few months back I decided that instead of remaking the …
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| Hello everybody. It has been a long time since I made a post about the status of Teridal. The last status update was …
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| So, I started working on a new game the other day which I hope to sell on Steam. It's not a BYOND game, so, I am …
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| Hey guys. There hasn't been any announcements for quite a long time and progress on the game has pretty much stopped …
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| Not really sure where to post stuff like this. Would have done it on my blog, but yeah, can't really do that anymore. I …
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| When somebody purchases a BYOND Membership through your hub referral (which I had no idea existed until the other day) …
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| I know you guys are anti open source, but I'm going to make this request anyway. Make dreammaker.exe open source. Let …
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| This is pretty much for Tom and Lummox JR. Maybe you guys have seen this, I don't know. I know you guys already have a …
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| Track people playing single player games (while online, of course) to show them on said game's hub. Something along the …
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| I've been pretty busy, but I've found some time to work on some fancy artwork. Special thanks to SpriterShawn over at …
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| This should be fairly simple and quick to do. Automatically load more games as you scroll down the BYOND.com games …
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| This sort of goes with the "side-stepping" request, but it's a smaller and more precise one. The request is to allow …
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| world.Connect() called when the server connects to the internet (people able to login) and world.Disconnect() called …
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| Currently you can set everything to side-view by setting map_format, but you can't have only certain atoms obey these …
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| Recently (I think; maybe it was a bug fix) it was made so that MouseEntered is called when an atom moves under the …
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| Would be nice if developers had an in-game proc to check if somebody is a fan of the game's hub much like checking if …
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| Take an in depth look at one of Teridal's upcoming features.
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| The ability to flick an object that only a specified client/mob can see could have a major impact on what developers …
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| A couple hours ago, about 30 minutes after the new year here, I decided to take yet another look at my old corrupted …
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| Information on an upcoming Teridal update.
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| Information about things that might or might not interest you.
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| Forum_account wrote: > That's better than how it originally sounded, but I still get the impression that DS will never …
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| Information about the current Feval 2.0 Beta.
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| Would be nice if players could subscribe to your game while inside of it. A bare sub page on BYOND.com could work. It …
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| It's been said many times, but BYONDimes need to come back. Micropurchases are the way to go with video games. I had …
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| New Feval update in the works.
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| Information about a possible new Feval game.
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| An update on the status of things.
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| A little information about things.
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| A way to give images a variable that makes them visible to everybody without having to add or remove visibility would …
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| DM needs a built-in map instancing system. Add a new file type for "instanced maps" which are basically exactly like a …
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| Allow screen_loc to have some sort of params to let an object be displayed in multiple locations (most importantly …
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| Wasn't really sure where to post this. It's more of a direct question to Tom and Lummox about inner workings of DM, but …
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| This is a little hard to explain, but some sort of scripting that could be added to interfaces would allow some form of …
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| Haven't done much over the last week or so because I brought an artist in and held off development for a bit to wait …
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| So I've been working on a tower defense style game the past week, even without establishing a guaranteed theme, and …
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May 6 2020, 8:42 pm