ACWraith's Games |
|
|
|
|
|
|
|
Fused FinaleGuide travellers to the warp gate with procedurally generated rhythm. |
|
|
|
|
|
|
|
|
|
|
|
MeanderGallExplore, combat and collect before time runs out. |
|
|
|
|
|
PathWrath 2Card creatures monopolize land. Invade or pay the toll. |
|
|
|
|
|
WebcrawlShoot webs. Form paths. Catch bugs. Compete. |
|
|
|
|
|
ACWraith's Demos |
|
LargeIconsCreate icons larger than 32x32 pixels and use flick(). |
|
|
ACWraith's Libraries |
|
BSP DDSplit and merge planes of integer dimensions. |
|
|
BSP MazeProcedural map generation framework. |
|
|
BigBumpHandle multi-tile objects of any shape without extra objects. |
|
|
|
|
|
|
|
|
Event DatumsHandle what happens when. (Events and triggers.) For BYOND 4.0+. |
|
|
|
|
|
EventsA library for handling what happens and when. (Events and triggers.) |
|
|
Grid 2DAbstract storage with navigation, flipping and rotating. |
|
|
MOTDA datum which displays and stores house rules. |
|
|
|
|
|
Node MazeAbstract maze creation, management and path-finding. |
|
|
PeopleA way to handle players, waiting lists, and spectators. |
|
|
PhaseHandle simultaneous turns or long turn pipes. |
|
|
SharedIDVoteReusable datum handling votes with ID restrictions. |
|
|
|
|
|
TimerA reusable timer which relies on ticks and can be paused. |
|
|
TurnsHandle turns for any datum (whether it's a mob or not). |
|
Jun 9 2014, 2:09 pm
But if there's still even one mod/admin willing to do equal ground negotiations, even now, there's still hope.
This is not a threat. Justice backed with truth must not be opposed. Besides, the 'connection area' needs to be established with byond in mind.