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Help you help us.
0
 
__IMPLIED_TYPE__ is only effective when it is written on a line where a variable is declared. This is a bit limited to …
0
Open
 
Just as the name suggests, a new appearance flag to reset the filters so that they aren't inherited in a vis stack.
4
Open
 
We need the ability to specify what ip and port to use to the byond hub if we want to override the automatic detection …
1
Open
 
A few list-mimicking overloads for other userland data structures would be helpful since we can already overload …
2
Open
 
Can we get a built in Bumped() proc that is called on the object that is bumped into? I'm sure this has been requested …
6
Open
 
Pretty straightforward. Would be nice for my workflow to be able to open .json files in Dream Maker. ?obless @LummoxJR
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Open
 
Would be very nice to be able to pass a list into animate() I currently have the following for my character rig: …
1
Open
 
Would like to be able to change appearance_flags on-step in animate(). Currently it is not a supported variable, though …
1
Open
 
The backend doesn't know that different frames in an icon can have different visual extents because of transparency …
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Open
 
This one's probably insane.
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Open
 
I am not crazy. Look, hear me out. I know this is wild, but it's really well thought out, and I think it-- wait, don't …
1
Open
 
Basically, this computes the distance between the origin and a point (x, y) on the Euclidean plane. Equivalently, …
0
Open
 
Particles were a neat addition for pretty visuals that are offloaded to the client but transformations can look off …
0
Open
 
Mainly a QOL thing, and basically what it says on the tin. i.e. flick uses an icon state with 3 frames with a delay of …
2
Open
 
It would be nice if we could work with both the file() proc and files included via 'resource.dmm' directly in ByondAPI …
0
Open
 
atom/movable proc, returns the turf the mob is on, after you go down the loc tree of atoms in atoms in atoms. same for …
9
Open
 
Y'know how this: if(a) a.thingy() now has ?. as useful syntactic sugar for it? a?.thingy() It'd be useful if there was …
3
Open
 
My Findings I was investigating how Pointers work in DM, and I came to discover that no matter what -- a pointer to a …
0
Open
 
So Ter and I have been chit-chatting about a visual effect I'm trying to pull off that involves trying to get an …
2
Resolved (515.1643)
 
A little but useful option for a displacement map filter.
6
Resolved (515.1643)
4
Open
 
Expose the hidden flag overlays use to retain dir
1
Open
 
A newly created empty list uses 24 bytes of memory, a list with zero items but used to have 1 item, uses 104 bytes.
9
Open
 
It'd be nice if we could do inline typecasting, mostly for cases where a macro acts like a proc - procs can have return …
0
Open
 
Description It would be nice if we were given more control over pixel offsets by expanding on what options are …
1
Open
 
Often when importing tilesets, there are a lot of blank/empty icon states that come along with it. It would be very …
1
Open
 
In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
2
Open
 
Currently, Byond_New takes a really long time if you pass string arguments. It would be nice if this could be sped up …
2
Resolved (515.1641)
 
Setting up instances is kind of a pain in the ass. I frequently find myself struggling to remember the exact path to a …
3
Resolved (515.1634)
 
Feels tiny, but- It would be nice if the https://www.byond.com/docs/ notes/xxx.html pages included a publishing date for …
0
Open
 
Currently we're calling a proc that calls CRASH() for creating runtimes from byondapi. Would be helpful if there's a …
0
Open
 
The Problem It would be very helpful if there was a convenient way to only alter the visual_bounds for an atom. The use …
0
Open
 
Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
18
Open
 
Add support for discord RPC and add custom settings for these parameters. What is Discord RPC: Discord RPC is a library …
3
Open
 
Add a place to move bugs that have been resolved. Same with features. They're taking up precious space.
2
Redundant
 
Make opacity accept directional bitflags.
0
Open
 
Can we add more CSS options for maptext? Like, letter-spacing
1
Open
 
Windows 11 goes even harder into OneDrive nonsense, which by default has your user documents directory inside of the …
18
Open
 
Sometimes, depending on user resolution, icons and world size, it's hard to find good zoom-mode: "distort" gives sharp …
0
Open
 
Simple request. Assign "Out of Resources" and "Maximum recursion level reached" their own exception subtype. IE …
0
Open
 
Change the default setting for newly created map elements to send right clicks to mouse procs. Would be as simple as …
2
Open
 
Currently in DM, when using the Search function you will be capped if it returned too many results. The current message …
0
Open
 
This is bothering me and I just need to say it somewhere. Client object is too fickle and it feels wrong: 1. We cannot …
0
Open
 
Currently, if you have a .dmi file in a folder outside of any environment, and click on it, it will open Dream Maker …
0
Open
 
A way to differentiate between when a client naturally logs out, versus when they are disconnected (i.e., loss of …
7
Open
 
Global proc to dump sleeping procs by name, for debuggging garbage collection and long term metrics
6
Open
 
1) INS/REP toggle should affect all selected types of atoms instead of turfs only. So it would be possible to replace a …
7
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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91
Open
 
It would be very useful if we had the ability to turn off saving dynamically generated files to the dyn.rsc This is …
2
Open
 
Currently, "overwriting" a sound (playing a sound on a channel that has a playing sound), will trigger the old sound's …
2
Resolved (515.1638)
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