Subject
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Last Reply
 
Help us help you!
0
4
Open
0
Open
 
ANIMATION_END_NOW isn't properly collapsing animate() sequences
1
Resolved (516.1657)
 
Turfs with non-looping animations set within the DMI are acting erratically
1
Resolved (516.1657)
 
the byondapi.h c binding only works with a cpp compiler
1
Open
5
Deferred
0
Open
12
Open
 
When opening up the icon_state editor in a dmi file, extra clicks are registered as drawing clicks.
0
Open
0
Open
29
Not a bug
 
Calling world.GetConfig("admin") produces {"":"role=admin"} instead of a list of admins.
1
Open
 
Accessing static variables aren't deemed used when accessed.
3
Open
 
Mob verbs do not update if loc is an obj
1
Open
1
Open
0
Open
2
Resolved
1
Resolved (516.1653)
1
Resolved (516.1653)
3
Resolved (516.1652)
2
Open
2
Resolved (516.1652)
2
Resolved (516.1652)
1
Open
3
Resolved (516.1652)
0
Open
0
Open
0
Open
0
Open
 
Jumping between high and low cpu usages (both outside the bounds of overtime) seems to cause byond to drop/delay sending visual updates? Unsure of exactly what's going on here.
1
Open
1
Open
 
Seeing a specific object within the game causes DreamSeeker to freeze. Removing a lot of files from the .dme directory even if completely unrelated seems to fix the issue.
3
Resolved (516.1649)
1
Resolved (516.1649)
0
Open
0
Open
3
Open
2
Resolved (516.1648)
 
The installation Makefile has crashed on popular Linux distributions for the better part of a decade because /usr/local/share/man/man6 wasn't created during the install.
1
Resolved (515.1547)
0
Open
2
Not a bug
 
with only 60% pizzazz, at your request
0
Open
1
Open
37
Open
0
Open
 
if u wanna be my lover
1
Resolved (515.1647)
1
Resolved (515.1647)
5
Not a bug
1
Resolved (515.1647)
6
Open
3
Resolved (515.1647)
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