This is my first game (So don't post telling me this is easy), and, OK, most of it was made using the tutorial about text muds, some of it isn't, and that's what i'm proud of. (So don't post telling me that I didn't do all of this)
Additions from the tutorial:
-More rooms, or areas, to go to
-Help when you log in, only the first time you log in
-Several items that you can collect, created at random (with varying chance depending on the room/area) when you log in
-Savefile used to save the inventory when you log out and to load the inventory when you log in
-Master key added who can kick off users misbehaving into a separate "room" where no items are created and you can't go anywhere
-Master key can control item population in a room or inventory
-People know when a person is entering/leaving a room/area
-Improved inventory/item verbs
Since I don't have a name for it yet, I will call it "Cordial Dimension" because 1) I cannot think of a good name for it and 2) I happened to have read The End (A Series of Unfortunate Events) recently, and all of the words are stuck in my head.
|
|