Okay, first in this is a text based rp game, so do not log on asking were the map is. Second if you do not know what the term RP is, it means Role Play. Role Play is were you act out the actions of a character with another character in order to sorta form a story, or tell a story.
Reminder:
Counter - Agi vs Agi then Str vs Str, the loser takes double the damage of the winners strength if both the agility and strength is greater, if the winners agility is just greater then the loser takes just their strength as damage
Dodge - Agi vs Agi
Block - Str vs Def
Storyline:
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This story takes place in the ancient times of Japan, before it was actually formed. The country of Japan is in total reckage with the fight for who shall rule the country. Warriors from all over (even if not Japanese born) come to claim the title of the Japanese Emperor. The path is not an easy one to reach for many must die and only the last one standing will take the rank of Emperor of Japan.
Classes:
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Ninja
Rogue
Warrior
Soldier
Mage
Cleric
Warlord
Assasin
Priest
Archer
Spear-Lancer
Monk
Samurai
Trap Master
Class Descriptions:
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Ninja - The Ninja class is all about Ninjutsu, meaning they use certain elements as attacks Fire, Earth, Wind, and Water. Ninja's are also with skilled with using all-range of weapons from shuriken to swords. They are very skilled in hand to hand combat and very stealthy. Ninja's usually are always busy with missions, they will do anything to get the job done.
Rogue - Rogue's are very similar to ninja's except they're hand to hand combat skills are not as good as Ninja's, also Rogue's choice of weapons are usually two short blades. Most Rogue's are thief's and if something involves money they usually are there and part of it.
Warrior - Warriors are usually heavy blade wielders, though their hand to hand combat skills are also great. Warriors aren't as fast or swift as Ninja's or Rogue's but when it comes to power they are usually at the top.
Soldier - Soldier's carries Katana's and are usually high ranking guards within their family. They are very skilled in all things but mostly the art of swords.
Mage - Mages use magic, elemental magic. Mages are also capable of rising the dead, but only evil mages known as Necromancer's. Mage's are weak at hand to hand combat, and has no skill of using weapons. Mages use Incarnations chanting before casting a spell but usually highly powerful mages can cast spells within incarnations.
Cleric - Cleric's are healer's, usually they are good. Clerics aren't usually participates in the fight for Emperor but they usually travel with a group of warrior's using their healing magic for healing allies.
Warlord - The best of the best. In total in the RP their are only 2 warlords one if Basara a warrior and the other is Jenzu a Ninja. Both are said to be the strongest of all Japanese fighters.
Assasin - Assasin's usually NEVER show their face and go by code names. They use whatever must be done to make for quick and swift deaths. Assasin's usually are very stealthy rarely ever seen.
Priest - Priest are seal makers. They can make all types of seals from strength zapping seals to restoration seals. Their weakness is usually hand to hand combat. They mostly carry around staffs with a large circle on the top and rings strapped to it.
Archer - Their bowsmen ship are unrivaled. Skilled Archer's can easily pierce a flies heart from over 100 yards away. Archer's are weak to hand to hand combat. Archer's are usually travellers that goes from town to town taking on hunting jobs to assasination jobs.
Spear-Lancer - Their weapon of choice is either a Spear, Lance, Or Halbert. Their hand to hand combat skills are nearly on par with the warriors. They are very agile and swift with quick devastating combo's.
Monk - Monk's are usually very peaceful people only when they must and have too will they put up their fist for violence. Monk's are specialist in hand to hand combat, some are even equipped with special gloves or brass knuckles as a choice of weapons. Their very balanced in strength, defense, and agility.
Samurai - Samurai's are much like warrior's except they wield Katana and are usually just wanderer's. Samurai's take much pride in their battles always looking for a worthy enough opponent to battle. Samurai's are almost as agile as a ninja and as strong as a warrior making them a force to be reckoned with.
Trap Master - Trap Master's specialize in trapping people. Their usually no good with hand to hand combat and are not usually that fast, but their defense is nearly impossible to penetrate because everytime you think you've gotten to them their's usually a trap waiting for you right there.
Town's:
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Kinshimu - The start place of everyone in the RP, a small town that doesn't really have much knowledge of the outside world.
Reijechtsu - A dark city in complete chaos with murderers everywhere killing children, babies, anything that crosses their paths.
Xanzus - A large city in which the main families roam and usually Ninja's go there to accept missions. Also it is famous for it's INN.'s.
Kritira - A very desertous place with nothing but sand and heat for many miles, it is also filled with many creatures.
Rules:
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1. No God Moddigng (this is obvious)
2. No power playing or auto hitting. *Example: Player: *hits other player*(Not the right way.) *Right Example *aims for the player shoulder attempting to hit* (Something like this is acceptable just no auto-hitting).3. Character Sheet - Must include Name, Family, Age, Class, Description of your character, and a backround.
4. Respect all players and keep the cussing down.
5. All NONE RP talk is done in OOC.
Battle Style:
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Okay, first thing you need to know is that try to make your post non-consecutive so that way it gives time to determine things Strength is the amount of damage you do Defense is the amount of damage that you take lessened and Agility is determines if you dodge or not. Example: two people RPing: First player: *slashes down at second player*, (Now in this situation you can do either two things dodge or try to block.) Second Player: *tries to dodge* (you can RP your dodge movement in any way but you would determine your agility through the verb in RP stat just the like first player would determine their Agility in RP stat to see if they're fast enough to hit you or not. Now with defense it would be Second Player: *tries to block or tries to negates the damage* (again doesnt matter how you RP it try to use detail though lol) you would determine your defense in the RP stat. You would compare the strength to the defense if the defense is more the damage is negated, if the defense is less then it is subtracted from the strength and that amount of damage is what the player takes. You can also try to counter with your by determining your strength in the RP stat if it is greater the other player takes his damage, if it is less then you would take twice that players damage. In order to control how much Stamina you have use the verb in Health tab. Now if you would lose a battle and your stamina drops to 0 you would not die just collasp or something till you wake up in an INN or another player (a cleric or something) comes by and heals you, but you do not just walk away. You can escape from battles with agility but you can only try to escape from a battle once. If you don't understand this then just ask."