SkyWurm |
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It's time to fight fire with fire... [More] |
To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://SuperSaiyanGokuX.SkyWurm##version=6 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://SuperSaiyanGokuX.SkyWurm##version=6 |
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Iocamus: (Feb 11 2011, 10:42 am)
Nice game however I feel as if it needs a smoother feeling.
SuperAntx: (Jun 1 2009, 9:39 am)
Suggestions:
-Allow WSAD be used for movement. -Space Bar to shoot. -Allow players to move forward a few tiles, but not too far. -PIXEL MOVEMENT!!1! -Take advantage of the way BYOND handles key inputs with the new interface. I should be able to continuously shoot while I'm moving around without having to repress any keys. -GIGADRAKE SUPER MODE after getting a certain number of kills in a row! -Quick Boost for moving to the left or right really fast. It would be useful for last second dodges. -Drake targets are too small, allow players to hit their wings. It's impossible to hit some of the drakes without taking damage since you have to actually walk into their fireballs to line up a shot. -Too many god damn targets on the screen not 20 seconds into the game! You should pace yourself and ramp up the difficulty the farther the player gets. -Food heals for a laughably small amount. Bugs/Fixes: -Have the players collect coins that are near them, not just on top of them. I passed up more than half the coins I was right on top of. -Fireball collision has the exact same problem, objects just seem to pass each other never landing on the same tile. -Fix the background music! The music stops after playing the fist sound effect. -Enemy drakes kept flying into trees and dying. |
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