v0.4.0 Changelog
+ Added plus monsters encounters.
⠀⠀> Any monster that spawns in the dungeons has a 0.75% chance to automatically upgrade into a Plus (+) Monster. They are slightly bigger in size. They also have tougher stats and will reward greater EXP.
+ Changed the default font displayed on maptext.
⠀⠀> The old font wasn't very legible. Hopefully the new one looks better.
+ Tweaked the EXP formula (again).
⠀⠀> At higher levels it was possible to receive a negative amount of experience. This has been fixed.
+ Archers damage has been fixed (again).
⠀⠀> With Archers being the newest class added to the game, there were bound to be a few bugs. It's almost embarrassing how many there actually are. I THINK I've gotten everything squared away now, all of their skills should deal appropriate damage.
+ More optimizations / savefile fixes.
⠀⠀> Most of the changes in this update were just optimizations. Fixing how savefiles were read, many tweaks to enemies and player dungeons to improve performance.
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⠀⠀+ Added particles and filter effects to water & lava.
⠀⠀+ Shadows are now generated for mobs and overworld objects.
⠀⠀+ You can now zoom-in by scrolling the mouse wheel.
⠀⠀+ Added a selling items interface to NPC shopkeepers.
⠀⠀+ Added an animation to pick up drops.
⠀⠀⠀⠀> Special thanks to Ter13 and their BYOND23 GameJam entry.
⠀⠀+ Dungeons now have assigned elements.
⠀⠀⠀⠀> A-keywords already had a color_type setting to give certain maps more visual differences. This was reworked into assigned dungeon elements. This will affect the types of monsters you encounter, and give a higher chance of spawning that element's Shard as an item.
⠀⠀+ Added 12 keywords.
⠀⠀⠀⠀> 2 new A-keywords, 2 new B-keywords, and 2 new C-keywords each were added to both Mac Annand's and Dol Donna's Dungeon Portals.
⠀⠀+ After earning 30+ reputation in Mac Annand, you can learn how to Fish.
⠀⠀⠀⠀> This is an alternative way of earning GP. There are currently 3 fishing areas, 2 in Mac Annand and 1 in Dol Donna. Speak to "Deck Hand" after completing enough dungeons. Dungeon fishing coming soon™.
⠀⠀+ Upon obtaining 10 shards of your own element, you will learn the skill "Shard Shot."
⠀⠀⠀⠀> Costs 1 shard of your elemental attribute. All classes may learn this skill. Shoots a projectile that afflicts magical attack damage, and inflicts burn status to any enemy in the projectile's path.
⠀⠀+ Upon obtaining 30 shards of your own element, you will learn the skill "Shard Vortex."
⠀⠀⠀⠀> Costs 3 shards of your elemental attribute. All classes may learn this skill. Summon a whirlpool that afflicts magical attack damage in an AOE, and inflicts slow movement status.
⠀⠀+ Many optimizations to dungeon generation and the combat targeting system.
⠀⠀+ Fixed a weird regex bug.
⠀⠀⠀⠀> The profanity filter was causing errant characters to appear at the beginning of player names. After modifying the regex, it seems to be working OK again.
⠀⠀+ Tweaked the EXP formula to make leveling easier.