The Dying Breed |
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Open world multiplayer zombie survival [More] |
To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://MrRJT.TheDyingBreed##version=8 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://MrRJT.TheDyingBreed##version=8 |
Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play. You are one of the few survivors left after an unknown infection hit the human population. You must fight for your life for what is left.
Zombies inhabit the towns; Bandits hide in the trees... Choose your path! |
Denshichiro: (Jan 8 2016, 7:29 am)
http://www.byond.com/games/Mav472/NarutoBased
Mr. RJT: (Jul 27 2015, 12:39 pm)
Apparently there is a game crippling bug. If you log out of a hosted server and then rejoin, you cannot play.
I'll get this fixed by tomorrow. Sorry! Mr. RJT: (Jul 10 2015, 6:33 am)
Konlet wrote:
I understand your current AI simply walk towards players. I'd like to make sure you know that BYOND's default pathing can take dense objects into account and make a route around objects. It allows more intelligent zombies, though I'm not sure how intelligent you want them to be. You can accomplish this by using walk_to() Thanks. I should have read the reference a little more. I'll implement this into the next release. I also am thinking if I should make this occupation based, thus having players work together. My next game will have something like this but basically... One occupation could be a doctor with medical supplies at the start of a round. Another could be a cop who would have the general items cops have. Konlet: (Jul 9 2015, 10:38 pm)
I understand your current AI simply walk towards players. I'd like to make sure you know that BYOND's default pathing can take dense objects into account and make a route around objects. It allows more intelligent zombies, though I'm not sure how intelligent you want them to be. You can accomplish this by using walk_to()
Mr. RJT: (Jul 9 2015, 10:05 pm)
Denshichiro wrote:
simplified modern metaphor zombie..... are y a zombie ? or a homeless ? add the option, after dying to become a zombie Thanks for the suggestion! I've played games, mostly just a Counter-Strike 1.6 mod, where they force you to play as a zombie once you're dead. It was never too much fun for me. I can see going after a player who might have wronged you. But I'd have to come up with something that would keep it interesting. I'll see! |
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