The Dying Breed

by Mr. RJT
The Dying Breed
Open world multiplayer zombie survival [More]
To download this game for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://MrRJT.TheDyingBreed##version=8

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://MrRJT.TheDyingBreed##version=8

1000 downloads
Version Early Access V.1.2.7
Date added: Jun 20 2015
Last updated: Jul 28 2015
Last played: Feb 14
108 fans

Waiting List

Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play.

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You are one of the few survivors left after an unknown infection hit the human population. You must fight for your life for what is left.

Zombies inhabit the towns; Bandits hide in the trees... Choose your path!

Comments

Mr. RJT: (Jul 27 2015, 12:39 pm)
Apparently there is a game crippling bug. If you log out of a hosted server and then rejoin, you cannot play.

I'll get this fixed by tomorrow. Sorry!
Mr. RJT: (Jul 10 2015, 6:33 am)
Konlet wrote:
I understand your current AI simply walk towards players. I'd like to make sure you know that BYOND's default pathing can take dense objects into account and make a route around objects. It allows more intelligent zombies, though I'm not sure how intelligent you want them to be. You can accomplish this by using walk_to()


Thanks. I should have read the reference a little more. I'll implement this into the next release.

I also am thinking if I should make this occupation based, thus having players work together. My next game will have something like this but basically... One occupation could be a doctor with medical supplies at the start of a round. Another could be a cop who would have the general items cops have.
Konlet: (Jul 9 2015, 10:38 pm)
I understand your current AI simply walk towards players. I'd like to make sure you know that BYOND's default pathing can take dense objects into account and make a route around objects. It allows more intelligent zombies, though I'm not sure how intelligent you want them to be. You can accomplish this by using walk_to()

Mr. RJT: (Jul 9 2015, 10:05 pm)
Denshichiro wrote:
simplified modern metaphor zombie..... are y a zombie ? or a homeless ? add the option, after dying to become a zombie

Thanks for the suggestion!

I've played games, mostly just a Counter-Strike 1.6 mod, where they force you to play as a zombie once you're dead. It was never too much fun for me.

I can see going after a player who might have wronged you. But I'd have to come up with something that would keep it interesting. I'll see!