Treasure Turner |
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A puzzle game with a turning wheel( square ) of fortune! [More] |
To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Metamorphman.TreasureTurner##version=9 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Metamorphman.TreasureTurner##version=9 |
Hey! Welcome to Treasure Turner.
So in this game, you can rotate the board in 90 degrees clockwise and counterclockwise using the left and right arrow keys. So do it. Rules of gravity apply*, and naturally, the jewels will fall down where they are floating over empty space. These jewels are special jewels that will break upon falling on top of jewels of the same color. 'Mazin! The timer for each level will start only when you press a button, so no pressure. You are given the password to each level at the start of that level so you can visit back later using the password verb. Adios ( Enjoy the music =) ) *May be psychotically induced gravity. Update Log Version 1.8: 23/7/09 - Added two new levels NOTE: I'm considering adding user-generated content ( aka level editor ) in the forthcoming update. Except it done by 2.0. Sorry for neglecting the game so long. Version 1.7: 12/6/09 - Added two new levels - Fixed a bug where the game could be continued as the scores were updating - Introduced move counters Version 1.6.1: 27/5/09 - Redid ranking formula - Removed test output from 1.6 NOTE: Your scores will be updated to the new format automatically once you play the game and finish a level. Version 1.6: 27/5/09 - Added 3 new levels - Added scores - Fixed a bug where earlier levels were not reset when going to them with passwords Version 1.5: 22/5/09 - Added 2 new levels - Fixed passwords - Introduced Nukes and Orange Jewels - Base for scores is set, expect them in the next version Version 1.4: 19/5/09 - Added an interface - Added an automatic wall edging system Version 1.3: 17/5/09 - Added two new levels - Fixed a bug in 1.2 where the 'You have won message constantly appeared' - Optimized gameplay a little bit Version 1.2: 15/5/09 - Added one difficult level - Restart now only restarts the level, not the whole game - The 'You have won' message appears instantly after all the jewels are gone. No need for a re-rotate any more. Version 1.1: 13/5/09 - Game mechanics redone - Added keys, keywalls, bombs and bombwalls - Added two new levels - Added intros for each level |
Foomer: (May 18 2009, 4:43 pm)
You submitted this game to Single Player Games - I'd like to add it, but I'd also like to see some interface improvements before I do. It looks somewhat unfinished at the moment.
Metamorphman: (May 15 2009, 6:23 am)
tenkuu wrote:
It'd be nice if you didn't have to re-rotate the board after all of the gems have been cleared for it to register as a cleared stage. Sure thing. Added in 1.2. And it'd be nice if there was a restart level option instead of restart the whole thing and then input the password. It's negotiable. The music reminds me of Super Monkey Ball. Ah, Super Monkey Ball. Really brings back some memories. tenkuu: (May 14 2009, 10:43 am)
It'd be nice if you didn't have to re-rotate the board after all of the gems have been cleared for it to register as a cleared stage.
And it'd be nice if there was a restart level option instead of restart the whole thing and then input the password. The music reminds me of Super Monkey Ball. Level 1 Time: 13.4 seconds. Moves: 5 Level 2 Time: 7.8 seconds. Moves: 3 Level 3 Time: 89.8 seconds. Moves: 40 Level 4 Time: 49.7 seconds. Moves: 28 Level 5 Time: 40.2 seconds. Moves: 17 Level 6 Time: 87.1 seconds. Moves: 35 Level 7 Time: 30 seconds. Moves: 26 Metamorphman: (May 12 2009, 9:53 am)
NOTE: Please don't post level passwords.
GO! Level 1 Time: 1 seconds. Moves: 2 GO! Level 2 Time: 1.6 seconds. Moves: 2 GO! Level 3 Time: 14 seconds. Moves: 13 GO! Level 4 Time: 26.4 seconds. Moves: 25 GO! Level 5 Time: 42.8 seconds. Moves: 32 You have won the game! |
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Ok then. I'll see what I can whip up for 1.4