Shuriken Master |
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A sidescrolling action adventure game developped for S.D.Guild contest. [More] |
To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Megablaze.ShurikenMaster##version=3 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Megablaze.ShurikenMaster##version=3 |
Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play. You play as a wandering ninja, whose goal is to become a master Shuriken user. Fight against demons, train against players, advance your skills until you've become a true Shuriken Master. =======Controls======= - Left/Right: Move Character - Up/Down: Aim Shuriken - "Z": Jump - "X": Throw Shuriken - "Enter": World Chat - Click HUD: Open Upgrade Menu ======================== F.A.Q Q: What does leveling do? A: It gives you more health, fully heals you, strength, and some spirit. Q: The game seems laggy can you fix this? A: YOU can fix it, try using "Alternate Camera" under the Configure Menu. Q: I got to the ending pretty quickly, now it's boring, why isn't there more to do? A: This game was made in it's entirety in 2 weeks, if you want to see more content, make yourself heard in the discussion forum. Q: I DID like this game, but the Shuriken alone can get a little boring, is there plans for new weapons in the future? |
Lordjamex: (Jul 21 2013, 10:24 am)
Now why the fuck can't other people make a platforming game with pixel movement? It works so smoothly. You should expand this game it's pretty good.
Leocastillo147: (Aug 29 2012, 8:45 am)
jhony
Place_Matt: (Jul 11 2012, 1:21 pm)
This is amazing i love it the only is the shuriken only hits the enemies at a certain distance.It could be just me but other than that amazing creation
Megablaze: (Mar 19 2012, 1:04 pm)
Urias wrote:
I'm gonna have to agree here with Yut Put here as well; the gameplay was executed badly. The logic behind building a game in two weeks was because he continued to compare it to a game that would have a large amount of time to develop AI, a better progression system, etc, which would have been pointless due to the lack of content, this game was designed for it's small scale. The only other point was simply that he didn't like the gameplay, which is simply a matter of opinion, as others do like the game. I could have developed some bland indie game where you run on buildings, or some mario clone, but I decided to base it on shurikens because I liked the idea. I took an idea and cut it down into a mini-game size, if you either didn't like the game, or didn't like the fact that it was shrunken in this manner, that's fine, it's just a matter of opinion. If you think there was a better manner to do THIS game in that time frame, feel free to voice yourself, but I felt my way was the best manner to get the game across. Urias: (Mar 19 2012, 12:33 pm)
Megablaze wrote:
Dude... game made in two weeks... Any flash game is made in much larger time frames, this was just a challenge development. I don't really feel like re-iterating the same thing over and over, so, safe to say, if you don't have any valid arguments that takes into consideration what the purpose of this game is, then I'll delete it, I don't feel like wasting my time. I'm gonna have to agree here with Yut Put here as well; the gameplay was executed badly. There are contests where developers have to complete a game within 48 hours. You had two weeks. The logic behind the comparison is blatantly obvious. |
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