V2 coming soon!
One new area
A new unit and a new resource building.
Ten new waves, seven new enemies.
Currently in balance tweaking, nothing else left!
Empire Defense |
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A tower defense [More] |
To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Mechanos7.EmpireDefense##version=3 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Mechanos7.EmpireDefense##version=3 |
Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play. Help file in-game. In Empire defense, you must fight off enemies before they get to your empire. In the beta there there are three use-able classes, two resource buildings, fourteen types of enemies, and 20 waves. Update notes: V2- Area two Seven new enemies to fight. A new unit and a new resource building 10 new waves Upgrading units - click them to upgrade. Rework of the shooting system. All material in this game is made & owned by Mechanos7. |
Mechanos7: (Jan 2 2010, 1:54 pm)
Mechanos7: (Dec 22 2009, 10:49 am)
Foomer wrote:
Why do you say it can only be played multi-player but have it listed as single player? Changed it to both. Brainstorming new enemies, new version should be up this week. Foomer: (Dec 19 2009, 9:54 am)
Why do you say it can only be played multi-player but have it listed as single player?
Mechanos7: (Dec 8 2009, 9:43 am)
Ganing wrote:
Will thar be medals? Yeah. Mages and orchards are completely done, working on ideas and such for area two enemies. |
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So after the balance tweaking that's it?
Also, I've always died at like wave 14... gay >->
Bugs -
You can put a farm over another farm... so yeah.
Runtimes -
runtime error: Cannot read null.desc
proc name: Entered (/area/east/Entered)
source file: towndefense.dm,504
usr: null
src: the east (/area/east)
call stack:
the east (/area/east): Entered(null, the path (3,8,1) (/turf/path))
runtime error: Cannot read null.desc
proc name: Entered (/area/south/Entered)
source file: towndefense.dm,513
usr: null
src: the south (/area/south)
call stack:
the south (/area/south): Entered(null, the paths (8,7,1) (/turf/path/paths))