Currently working on framework development.
As of right now this HUB is mainly just to track my progress.
*I'm not really trying to release a game, mostly just want to learn how to make things work basically.*
If anyone somehow comes across this, feel free to follow my journey if you would like.
Project started roughly in December 10,2013
Major Changes:
Sunday 29,December 2013
First update blogged :
http://www.byond.com/members/ Danny112?command=view_post&post=1457171&first_unread=1
January
Wednesday 1, Jan 2014
Chat bubbles and save files are REALLY annoying. gee whiz
Re organized interface layout. (twas very messy)
Friday 3, Jan 2014
Added skills HUD with multiple accessible tabs.
Saturday 4, Jan 2014
Fixed bugs in "Body Slam" technique
Made diagonal states for the base movement .. lets see how that goes ey
Sunday 5, Jan 2014
Completed diagonal states for movement and idle.
Pixel movement currently being tested
Tuesday 7, 2014
Pixel movement successful
Started working on polishing up macro HUD and Skills HUD
ChatBubble needs editing because pixel movement causes a minor bug on it.. blegh
Thursday 9,2014
Fixed many bugs related to combat and AI.
added one new skill(2 total now), almost bug free.
Started on a combat formula(looks pretty nice so far)
Added death/respawn checks.
also new screenshot!
Saturday 11,2014
Working macro bar saving and loading!
added both sand and mist village for HUD testing purposes.
Started on stats and defined formula system
Sunday 12,2014
Stat HUD is mostly complete. and leveling up system is working. school starts tomorrow, so a lot less progress from now on 3:
Monday 20,2014
Changing main game to "Attack on Titan" based.
Thursday 23,2014
Titan spawner, nuff said..
Banner by: Phriel
http://phriel.deviantart.com/
I will most likely not continue this game as I am moving forward with game design on Unity in Uni