Currently Unavailable |
Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play. State of the game: Patch 1.2
Empire Ages: New LandsIn Empire Ages: New Lands, players are thrust into this era of fragile peace and untold possibilities. They are tasked with: • Exploration: Venturing across the vast continents and seas, uncovering lost ruins, hidden artifacts, and ancient secrets that could tip the balance of power. • Survival: Facing the wilds, brutal weather, and the lurking forces of nature that challenge their endurance. Players must learn to adapt to the resources of each land, mastering survival in swamps, deserts, frozen tundras, and volcanic lands. • Building: Establishing settlements and forging empires. They can construct fortresses, trade hubs, and agricultural lands, securing resources to grow their influence and power. • Roleplay & Diplomacy: Navigating complex relationships with other races, brokering alliances, and engaging in conflicts. Each race brings unique abilities, beliefs, and cultural strengths that can aid or hinder the player's goals. • Seeking Divinity: Players may attempt to curry favor with the Lesser Gods or, at their own peril, the Old Gods. Those who are truly brave may even seek to awaken the Ancient Gods, risking wrath or reward on an unimaginable scale. Races:• The Hyrden (Centaurs) • The Varaen (Humans) • The Syrrith (Lamia) • The Ondari (Merfolk) • The Kragorn (Orcs) • The Grollak (Orge) • The Velari (Mousekin) • The Grun'Thar (Pigmen) Ancient Origins of the Races:Long ago, before the dawn of recorded history, all eight races dwelt on the mythical continent of Aldarheim, a sprawling land blessed and cursed by the direct influence of the gods. Aldarheim was the cradle of civilization, shaped by the hands of the Ancient and Old Gods alike. It was a land filled with both beauty and danger, where lush forests, shimmering deserts, and towering mountains held ancient secrets and trials. Yet, as centuries passed, the gods began to war with each other, and the cataclysmic Godfall plunged Aldarheim into chaos. The continent fractured, and terrible storms lashed its shores, swallowing its people and forcing survivors to flee to distant lands. It was this cataclysm that drove each race to seek new lands across the vast oceans, setting the stage for a new era of survival, alliance, and empire-building. Now scattered across four new continents, each race brings with it ancient traditions, lore, and cultural strengths. |
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