I want:
An Epic Game - At least insofar as "Epic" is defined as a game with virtual-world impact.[Edit: Actually, this isn't that "Epic." Epic is incompatible with the point 2 points below this.]- A reasonably unique-playing game - At least insofar as it goes further than anything I've played yet.
- I need to K.I.S.S.: Keep It Simple, Stupid. Complicated games tend to get bogged down in overthinking.
- It needs to be centered on a single player character the player can identify with, if only for the sense of personal involvement.
PSI-5 Trading Company on the outside.
Remember how PSI-5 Traders was largely about getting a cargo barge through hostile space to its destination? Probably not, because the game was before most of your times, dear readers.
Get to the destination successfully with your cargo in tact, upgrade the ship and equipment, and set off for another trip. Each server is essentially a ship. Its playerbase the crew roster.
Space Station 13 on the inside.
However, instead of keeping the ship maintained via context menus, and assigning a crew of 5 members from a pool of applicants, we go full on tile-based MUD with it, since BYOND can do that.
Player activities may include:
- Man the ship consoles to fend off invaders
- Perform engineering on the ship to repair the inevitable damage it sustains.
- Have a security detail to fend off invaders which have boarded the ship.
I do, however, have one core decision I'm waffling back and forth across:
Option 1. Have the players clamboring around inside of the ship, for the true immersion standpoint.
Option 2. Have the players manage the inside of the ship from a disconnected perspective of a ship AI, facilitating zero travel downtime between the various tasks on the ship.
The pros and cons to either approach are so solid that it's very hard to decide. I may decide to facilitate both in some way.