Well theres a little problem with Isometric though. I have no icons for it, and my base wont work :( But thats ok because out of despiration comes creativity. I have made the East (southeast in normal mode) for a new base. My problem is Im not an artist so this took me a long time to do, with a reference i was using. And i dont have a reference for the other stances and animations so dont think i can get it done.
So here it is:

Now just a reminder on what the game will feature(how done it is):
- Isometric world with depth-climbable buildings, mountains, cliffs, etc
- Jobs/Missions/Quest(20%) whatever you want to call them-perform actions for you country
- Unique fighting system(25%)-still working out all the details on this, but the surprise will be great
- New Learning System(40%)-this is what Im most excited about, learning new skills is going to be accomplished in several ways, practicing with a scroll (by performing a simple simon says game), or learning from a master, by completeing their challenge which can be either a battle, a puzzle, or a simple demonstration
- No Levels(75%)- This is gonna be unique system, where the player doesnt have levels, your health and energy change a little with experience (unknown to the player though) but your skills get stronger as you use them. So this will allow for balanced game play at all times.
- Targeting System(90%)- This is a varying idea the part that is determined right now is the targeting system and your bending attack will be done towards the target, with Z levels and height in the game its even more important to actually target who you want to attack. The part that is undecided yet is whether or not I want to affect the movement and have it be a pivot around your target so you are always facing them.
That is just the beginning, as the game progresses and we get more help we will add more content. Like I said above the biggest thing holding us back is icons so if you can help please contact me.