Cowed's rules is why it sucks.
I bet you anything, if someone was to make a Cowed where there were no rules and you could just kill whoever you wanted or go on quests killing cow zombies, it would have much more players. Especially if you were to add more spells skills, a few more weapons and armors etc.
The definition of a role-playing game: A role-playing game (RPG) is a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.
How dare Cowed have rules and guidelines, right?
Infact. "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome."
Cowed is clearly not even a game. Damn rules.
I'm pretty sure more people are banned from games with these ridiculously stupid role-playing rules than from games who have less rules and give the players more freedom.
That's probably because they broke the rules?
Usually when you break rules, there are consequences. For example, it is a rule of life that you have to breathe. If you cut off your head, you can't breathe anymore. Because you broke the no breathing rule. So you die.
Yes, and that's why it's a roleplay game. Just because these things aren't present doesn't mean that you can't act like they are. Part of roleplaying is having an imagination. I think the issue here is that some people expect a digital representation to create barriers for the player, whereas part of the draw of roleplaying is the lack of barriers. Generally, you'll have whoever is running the game sitting there with you making sure you stay in character and don't metagame--often punishing you if you do.