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I just got to playing it again since the first version. Running a lot better. Overall faster, which I like. I always complain about your pixel movement demonstrations in the back of my head for being too slow :P . The CPU really kicks up right when you get an area of slime moving after breaking down a wall.
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I was fairly busy today, so I did not get a chance to implement cave-ins. But I did update the game with what little I have.
Update: - Thanks to Forum_account, jumping now looks natural. - You can now climb tunnels that are above you. With the addition of climbing, I switched the "dig mode" key to 'tab' and climbing will be 'E'. Though, in order to climb, you must be out of dig mode and against a wall. Fugsnarf: The CPU slightly increases when you initially go by slime that no mob has been near. Once the world starts, every slime area is a 32x32 block. When a mob gets near it, the block will be broken down into 16 8x8 slime "particles". This causes a temporary spike in the CPU but I doubt it is anything detrimental. |
Mole Estation.
Mole-estation molestation Molestration. mole stration menstration |
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Thank you for providing a demonstration along with explaining what is actually going on. The jumping now looks natural.