Hi Falacy I wrote to you on your email check this OK I need help
Can you plz anwser my question on how to fix the whole problem with my firewall pager what ever you said juss help plz?
falacy why did you make su
what mean leech in dbzhu
Nice
How is that a fail? I stick by everything I said there (though I didn't actually reread it). And I think ISO has proven itself more than an epic fail. Has there even been a game made with it? Its map builder and icon making don't work well, controls are odd, it slowed down countless other systems, and in general was just a complete and utter waste of everyone's time that did nothing but degrade existing systems. Oh, and it lead to the addition of "big icons". Which are basically just lame overlays that we could easily (and more impressively) implement ourselves in about 10 lines of code.
Koil wrote:
http://www.byond.com/developer/forum/?id=722988

FALACY_FAIL

how embarrassing

What's fail is that you've been here since 2005, and havent released anything worth playing.

Whats not fail is falacy got People here commenting every day how awesome he is, I'm actually here to unsub, its getting annoying.
haha you're cute @ dakumonki

it's fail because you still don't see it @ falacy
I stick by everything I said there (though I didn't actually reread it).

Falacy strongly believes in what he said. He believes isometric mode not turning 2D tiles into 3D tiles is "not backwards compatable," and that in isometric mode, you have to draw basketballs as diamonds.
Koil wrote:
it's fail because you still don't see it @ falacy

So you're just making a retard comment about the topic's title? Honestly I'm surprised that didn't happen in the actual forum discussion, I was expecting it then.

Keeth wrote:
He believes isometric mode not turning 2D tiles into 3D tiles is "not backwards compatable,"

Neither of them are 3D. Maybe forwards compatible would be a better explanation for that fail. Take the flash client for example. All current games will be able to make use of it, without having to completely redesign themselves from the ground up, like they would to make use of any isometric features. At least once its fully functional. And hopefully it won't degrade the performance of half the other systems already in existence like isometric mode did.
Neither of them are 3D. Maybe forwards compatible would be a better explanation for that fail

You expected it to turn normal top-down images into isometric images.

You can't even admit that your zeal in attacking this feature you didn't fully understand resulted in you looking foolish.

I mean, you said you had to draw basketballs as diamonds...

I wonder what it's like to always be right.
Keeth wrote:
You expected it to turn normal top-down images into isometric images.

A competent system could do that. Maybe if they had made it that way then isometric mode would actually get used.

I mean, you said you had to draw basketballs as diamonds...

Actually, I said that you don't, but good job with the reading comprehension.

I wonder what it's like to always be right.

Its annoying, since idiots always argue with me only to end up agreeing or giving up in the end.
A competent system could do that.

Show me an engine that turns top-down perspective images into isometric images. Because it is pretty much impossible. Because isometric images are viewed at a specific angle.

Please post a link to an engine that can do this.

Actually, I said that you don't, but good job with the reading comprehension.

Falacy wrote:
You are aware that you have to make the icons into that diamond shape, right?

No, you shouldn't at all have to.
Trees, people, balls... you gonna have diamond shaped balls?

Its annoying, since idiots always argue with me only to end up agreeing or giving up in the end.

"People give up, therefore I am right."
Keeth wrote:
Show me an engine that turns top-down perspective images into isometric images. Because it is pretty much impossible. Because isometric images are viewed at a specific angle.

Any 3D engine could do this, that's how they work. You put a flat square texture onto a surface, and it rotates it to the appropriate angle. The same concept could be applied to an automatic utility, if not having to do it manually.

Falacy wrote:
You are aware that you have to make the icons into that diamond shape, right?

No, you shouldn't at all have to.
Trees, people, balls... you gonna have diamond shaped balls?

Yes. That was a quote from Tiberath. Saying that everything would have to be diamonds, and me correcting him. Again, good job with the reading comprehension.

"People give up, therefore I am right."

If people give up because they can't comprehend the correct side of the argument, or properly argue their side any further, then I'll take that as a win. It's all you can get from some stubborn idiots.
I make my poo diamond shaped
Again, good job with the reading comprehension.

It was you misinterpreting his statement. He was saying you have to draw within the diamond, and you thought he was saying you had to draw balls as diamonds. And insulting it at the same time...
Keeth wrote:
He was saying you have to draw within the diamond

That's not true either. You can extend things above or below the diamond for various effects.
Falacy, The Planet Hosts your every game, can you please tell him to host my games too?
It's a hosting company, google it.
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