Released Labyrinth Dueling. It was finished a few years ago but never got around to releasing it.
It alters the mechanics of the original game a little, with the objective being to destroy 3 crystals. Monsters are summoned in your summon zones and items can be placed wherever there is a chest symbol.


The game is fun, unfortunately I am unable to visit due to an 18 minute ping that only seems to affect me. Lufia often drops in to talk, she usually passes messages onto me while she's there.
Mega Man
Only a few minor improvements. Haven't heard if anyone has been able to try multi-player yet. I'd like to know how well it works for the average user.
(Change Log)
Fixed
- Some runtimes and minor things
- Jumping and holding up below a ladder with dense tiles on each side will "snap" you to it if you're close enough(CutMan Stage)
- Rolling Cutter: Arc was too large when holding up/down and shooting in 30 FPS
Changes
- Multiplayer window(chat and playerlist) does not appear unless game is being hosted
- Improved sound support, added options to turn off music or sound effects(Support for sliders in future updates)
- Lowered invunerability time
- Enemy damage and life changed(octopus Batteries take 5 damage now)
Features
- Entrance Animations (Unique for each character)
- Protoman's Scarf moves while standing
- Rush Coil (Use Select Button)
Duel Monsters Online
Making some good progress lately. If things go well and I have free time this week I will probably be making an announcement concerning DMO in the next two weeks. Nothing amazing or bad, but don't expect too much.