i got a Question
you know how toy did this key_down(k) if(k == controls.jump) if(keys[controls.down]) drop() else jumped = 1 who would i make a Attack Verb and Run Verb like this unless theres another way to code this -Elochai |
In your game's code, you'd add this:
mob Pressing the X key calls the attack() proc. Pressing and releasing the shift key modify your movement speed to create a running effect. |
If you need a pixel artist for a game, I'd be honored to work a project out with you.
[email protected] |
A2J2TIWARI wrote:
Heyo. Let's work! Glad to hear back from you! I'd like to get a better set of icons to use in the sidescroller library's demos. It depends on what you'd like to make. I would like to either: 1. Get a new set of default icons to replace the existing ones (in common\sidescroller-demo-icons.dmi). This would replace the plain gray walls and blue square for all demos. 2. Get an additional set of icons that can be used by one of the larger demos (ex: game-demo-2). For #1, you'd need to replace each icon in the library's demo icon file. You wouldn't need to replace each icon state exactly - there are many wall icons to provide the black outline, your icons don't need this black outline so you don't need 16 wall icons. If you'd rather do #2, it's really up to you. You can make as many graphics as you'd like and I'd include them in one of the larger game-type demos. I don't have any specific requirements about what the graphics should look like. For #1 I'd prefer them to be generic. For #2 they could be more specific. Take a look through the library and the demos and let me know what you're interested in. Obviously these icons will be made freely available to people for their own use. I'll be sure to give you adequate credit. Since the library's last update (~2 weeks ago) it's gotten about 150 downloads, so you can expect to get about the same number of people viewing and using your new icons if you choose to make them. Fair warning, I've grown attached to the plain gray walls and blue square, so don't be surprised if I decide to keep them for many of the demos =) Let me know what you're interested in doing. If you have any questions, just post them here. |
Cubanbling wrote:
If you need a pixel artist for a game, I'd be honored to work a project out with you. I don't need any art for my games, but the offer I made to A2J2TIWARI about the sidescroller library really applies to everyone and every library. If you (or anyone) wanted to voluntarily make some graphics to be used by a library of mine, I'll certainly consider using them. I'd like for my library's demos to have more varied graphics to better inspire people to take the demo and turn it into a game of their own. As long as you don't mind people using the graphics you've made in their own games, it's free advertising for you (or anyone who takes up this offer). |
I don't need any art for my games, but the offer I made to A2J2TIWARI about the sidescroller library really applies to everyone and every library. I was referring as to if you ever want to make a real big project. I wanna be on that bandwagon. |
Cubanbling wrote:
I was referring as to if you ever want to make a real big project. I wanna be on that bandwagon. The only project I'm working on at the moment is relatively set on artwork, but I'll keep this in mind for the future because I'm certainly not a good pixel artist. |
Just wanted to let you know that HUD Groups and Pixel Movement don't mix. px variables clash. It's an easy fix on my part, but I thought you should know.
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I wanted to ask if my RPG/anime style look good for your library? I am done with wall , and floor. They don't look too fancy but I guess they look okay.
Here they are : http://www.sendspace.com/file/23ot92 |
@A2J2TIWARI: Those icons look fine. I'd rather have a more neutral type of icon for all demos, so I might use that one for just a few (ex: game-demo). It's really up to you and what kind of art you want to show off. I'm sure I can find a way to include whatever you make.
@Albro1: Yeah, I had realized that too. I'm not sure how I want to fix it, but I have updates planned for all of those libraries so I'll find some way. |
I just changed the HUDGroup's px var to Hpx. I changed all other instances of HUDObject's px that I could find to it as well. Obviously I used H as a prefix for HUD.
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i got a Question how i'm i supposed to Get My SideScroller working i need help because i don't know how Gravity works and Jump if you can Code it or show me it or Give me a Example because i don't understand it on your Library
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Here are few more tiles. I added mobs too. Have a look at them and let me know how they look and what I need to fix/add.
http://www.sendspace.com/file/0ifpfl Thanking You A2J2TIWARI |
Elochai wrote:
i got a Question how i'm i supposed to Get My SideScroller working i need help because i don't know how Gravity works and Jump if you can Code it or show me it or Give me a Example because i don't understand it on your Library There are demos that come with the library, all of them have jumping and gravity. It's not something you have to code, it's provided by the library. |
A2J2TIWARI wrote:
Shall I add more tiles or stop now? The tiles are probably sufficient, but is the mob icon complete? I was hoping to use this for the sidescroller library, but the last time I looked it didn't have all the necessary mob icon states. I can use this for the pixel movement library instead, if you'd like. |
The sidescroller library provides you with a lot of the features you'd need and has some examples of attacks (melee and projectile attacks). I can't code things for you, but if you need help getting something to work, feel free to post questions on my forum.