ID:98425
 
So, I am sort of half assed working on a RPG.

I already released the source code for the engine I am using. Though have made several bug fixes and changes to it.

At the moment I have done a tutorial to introduce players to the game.
As well as have added 5 classes (of about 50, but each class only has a very small number of abilities).

I have also finished the central town/city for the game.

http://www.byond.com/members/TheMagicMan/files/ngqmap.png
That is what it looks like zoomed out.

http://www.byond.com/members/TheMagicMan/files/ngq1.png
http://www.byond.com/members/TheMagicMan/files/ngq2.png
Those are random sections of it.

http://www.byond.com/members/TheMagicMan/files/ngq3.png
And that is a screenshot of what it looks like in the actual game.

It took me about 2 and a half days to make, or about 12 hours.
It's size it roughly 100x100 and it has exactly 39 buildings (and 1 ship).

It is more or less finished, but I still need to add some minor details to liven it up a bit, and then NPCs.
I probably need to make some shadows transparent as well and other minor things I forgot.

I'll maybe release a small demo to play once I get a little bit more of the game done.
At the rate I am working on it, I expect to have something playable in 1-2 months. If I ever get that far that is.
I already released the source code for the engine I am using. Though have made several bug fixes and changes to it.

Might I suggest doing something for source control, so people can always have the latest engine? You wouldn't have to upload your whole project, just a /engine folder, or something, to a subversion repository, or really any kind of repository. It'd save you re-uploading a zip everytime..
There you go again. Announcing you're creating a game, then soon after you have a stable release. I wish I could have as much patience as you.
Theironx wrote:
There you go again. Announcing you're creating a game, then soon after you have a stable release. I wish I could have as much patience as you.

It's not about patience. It is about speed.

I have tons and tons of code which I regularly reuse. Some of it I can just literally copy and paste and that is it done.

In this game, I'd say about 60% of the code is reused from older projects.
Most of it only needing minor modifications to work properly.

Also, knowing what I am doing helps. I've done this all before, so I know roughly how I should do it, what order I should do it in, and what works best.

These two things allow me to quickly pump out playable games.

DivineTraveller wrote:
Might I suggest doing something for source control, so people can always have the latest engine? You wouldn't have to upload your whole project, just a /engine folder, or something, to a subversion repository, or really any kind of repository. It'd save you re-uploading a zip everytime..

The game was not really designed to be an open source game, or project.
I was releasing the source to show people how I would do stuff, and to possibly give them something to start with.
Not to say the game will never be open source (depends what mood I am in). But I'll consider looking into and using this SVN doohicky.