Descriptive Problem Summary:
big icons dont draw properly when using gl graphics acceleration, though dreammaker works as intended.
Numbered Steps to Reproduce Problem:
change graphics-hwdriver to gl, create a 32x64 icon and place it on the map. then run the game.
Actual Results:
http://imgur.com/kdsuz.png
ID:98226
Jul 7 2010, 7:03 pm
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I switched to GL a while ago to help someone test something, don't remember what it was anymore. But I had forgotten about it and it took me some time to figure out why the game was broken on one computer and not the other.
Someone who actually uses a virtual machine should provide some benchmarks to see if gl is even worth keeping around. Maybe you could update the profiler to log how long the draw operations actually take? |
Is there a particular reason you are using GL? The only thing I can think is that it might be supported by a unix emulator and DX isn't. In that case, is it a lot speedier than the non-hw (GDI) mode?