
This will almost certainly be the last demonstration released. I want to focus on creating a polished LineWalk game.
For the past few days I have been focusing on fixing the collision that was severely broken. To my knowledge, all runtimes and bugs have been removed. Fugsnarf suggested that I increase the tick_lag from zero to a half. The performance noticeably changed for the better.
I also worked on the game play for LineWalk, which is playable in this demonstration. Essentially, the player with the most points will be designated as the guide. The Guide's goal is to get as many Walkies, the other players, to the exit by drawing paths. I created 9 maps and tested each one with my brother, Lawlergasm, several times.
I am fairly happy with the current direction of LineWalk. But I am disappointed with the sluggishness of the mouse procedures in BYOND. Due to this, you are forced to slowly draw lines. I believe this issue would turnoff those who are not accustomed with BYOND, and perhaps those who are.
Now, if no bugs arise, I will polish the game, implement small features around the basic game play, and release a map editor.
These are the main developments in LineWalk since the last release:
- Corrected severe collision issues
- Adjusted the tick_lag
- 9 new maps
- The basic game play has been implemented
- The game can now be played alone or online
http://www.byond.com/games/CalusCoRPS/LineWalk