for (var/mob/m in world)
if (m.client)
spawn()
m.client.images += oMoveHighlight
sleep(2)
if (m.client)
m.client.images -= oMoveHighlight // <-- Hit exception here
Problem description:
Hitting null exceptions in animation code when a player exits the game during an animation.
This code is spawned by one client to animate all other clients.
Is there a better design I could try?