Frontline Assault

by PopLava
Frontline Assault
A multiplayer war strategy game!
ID:980048
 
Had two releases. Didn't post anything for v0.2 so I'm rolling it up with this release. v0.2 added two game play changes which added a decent amount of flavor in terms of strategy.

v0.3 was about getting the remaining interface components migrated to the map. I added -/+ counters for the Attrition/Recruiting round.

The next release is all about server support although I'm planning on adding a host option to hide other players unit counts which should spice things up a little bit.

What's Next?
v0.4
- Convert to dedicated host system with game lobby and multiple games per server. (Flash Support)
- Hide other players unit counts (Game Play)

Release History:
v0.3 - 9/16/2012
- Converted all interface buttons to map buttons (Flash Support)
- Converted all window dialogs to map dialogs (Flash Support)
- Added Attrition and Recruit counters as part of end round.

Notes: Conversions to all map support are 99% done. I've got one alert prompt left. Most of the work in this release was focused on functionality vs esthetics. I'd like to update all the dialogs and the counters in an upcoming release.

v0.2 - 09/11/2012
- Added in-map chat support
- Added player names, colors, and turn order to interface.
- Added host option to randomize unit generation. An owned but occupied city will generate 1d10 while an owned but unoccupied city will always generate 10 units.
- Added host option to enable random attrition based on terrain. Your chances for attrition grow when traveling over water and more so when going over mountains.
+Fans the game
Sorry, but what do you mean hide other players unit counts? You're gonna hide the number of units they have or the level of their units? Neither makes a lot of sense to me. But neither have half your updates, honestly. I haven't been able to play the newest version since my internet is shut off, but I liked the orrigional version better than what I last played. It still had that one annoyance with the random point deduction, but meh.
I plan to add an option which would allow you to hide other players Unit Counts so you have to pay more attention to enemy unit movements. It's just an idea. If it doesn't play well, it would likely be turned off by default.

As host, there are options you can toggle that let you play the "original" version.

In response to Diamond Jozu
Diamond Jozu wrote:
+Fans the game

Thanks!