ID:97718
 
Turns out, I have tons of unfinished stuff, which will probably never be finished, ever.

Rather than let them sit around, doing nothing I thought I might as well just let people have them.
Not that I expect anyone to do anything with them. But some people might find one or two parts of them useful at least.

http://www.byond.com/members/TheMagicMan/files/ GSDGame_src.zip
First is an old GSD entry, which I never got done.
The game is a Zelda like game, but with Roguelike elements. It is more or less finished. But is lacking content.

All the graphics it uses are custom made by me.

It uses 3 libraries, Deadron.CharacterHandling, LummozJR.SwapMaps and DeadRon.TextHandling.
It also uses Shadowdark.PixelProjectiles, but I made modifications to it so it is included with the project.

The game however does need extra files to just run. Tons of maps, which are big and chunky and I am not uploading here.


http://www.byond.com/members/TheMagicMan/files/ Futuristic_src.zip

The next is the source code to a game called LONER.

Again, this game is more or less finished. But lacking content.
It is an action game, a overhead shooter, based on the game STALKER, but set a post apocalyptic world overrun by aliens.

Again, all of the graphics in this game are custom made by me. Though honestly most of them are bad (the guns look sort of good, and there is a lot of them at least).
It also has lots of very high quality sound effects, which you may not legally be allowed to use. (I bought them from a sound pack, you probably do not have permission to use them legally)

It uses the following libraries.
Deadron.CharacterHandling, LummoxJr.DmiFontsPlus, Deadron.PathFinding, Deadron.Quest and Shadowdarke.sd_DynamicLighting.
Again it uses a modified version of pixel projectiles which is included with the files.

http://www.byond.com/members/TheMagicMan/files/ Battle_src.zip

Next is to a game with no name. I called it W-BAT as something to refer to it as.
It is basically a PVP game based around a turn based RPG battling system (heavily based on the system Pokemon uses). I'd say it is one of the best (if not the best) turn based battle systems made with BYOND.
The game is again finished but lacking content. (Starting to see a pattern here)

The game has fully custom graphics. But most of the graphics are simply weapons (though there is way over 100 weapons which could be used in a RPG game of some sorts).

The game uses Deadron.CharacterHandling, LummoxJr.DmiFontsPlus, LummoxJR.SwapMaps and Deadron.TextHandling libraries.

http://www.byond.com/members/TheMagicMan/files/War_src.zip

The next is from a RTS game I made a while back, that no one ever played.
It is a little different from most RTS games in that each unit is controlled by a player. (With one person to act as a leader, who builds stuff and so on).
It is a fully finished game, but could do with more maps.

Again, all graphics are custom made by me (but they're pretty bad).

It needs nothing else to run it other than what is included in the files.


http://www.byond.com/members/TheMagicMan/files/ BOnline_src.zip

Next is a sandbox type game. Similar to games like Cowed you see on BYOND, but with less RP, and more crazy stuff to do (lots more stuff).
It is more or less a fully finished game, but extra content would not hurt it.

Most of the graphics in it are made by me, but a lot of them are place holder graphics and really bad. (It is also an isometric game, so graphics are isometric)
I did not make the item graphics (they are however freeware graphics and you can freely use them). And a few monsters in Mobs64x64 (again these are freeware and you can use them anyway)

It needs Deadron.CharacterHandling, Shadowdark.sd_DynamicLighting, Shadowdarke.sd_MapSuite and Deadron.TextHandling libraries.

A warning for this game however. It is a very impractical game. Not suited to BYOND at all.
Compiling the game will take you absolutely ages, and opening it may very well take you several minutes. It'll also use tons and tons of RAM.

You can use them however you want. You are not a ripper for doing so, as I am giving them out for you to do what you want with.
Credit would be nice if you do use anything from them.


And now for several words of warning.

The source for most of those (probably all) is pretty bad. Lack of commenting, poorly structured, and not entirely optimized. Use it as you want, but it may be difficult to understand or edit.

Also, the download links may not be around forever. I have limited space on BYOND (only about 1.1Mb left), if I need space, I may end up deleting them to make room for something else.

I probably have other, old, unfinished projects laying around I could upload as well. If I can find them that is.
If I see anything worthy of being uploaded, and have the room I'll add it here.

I'll maybe try to organize all the custom graphics I have made next, and upload those for use.
Just in case you haven't yet, I suggest looking into your permission to distribute those resources that others are not legally allowed to use.
what resources are you talking about, AC?

i'm going to tiddle with the GSD project cause i liked it so much, i'll see if i get motivated to flesh it out
Zaole wrote:
what resources are you talking about, AC?

i'm going to tiddle with the GSD project cause i liked it so much, i'll see if i get motivated to flesh it out

Probably from LONER.
As I said, some of the sound effects are from a sound library I bought.

I am not entirely sure of the legality of distributing them for others, and I doubt other people are allowed to use them (without also buying the library).
Yup, I was talking about LONER.

Distribution rights are something I've run into as well. It's why the labels and outputs in my interfaces use the default font instead of the fonts I use in banners and HUD items.
Shinkaru wrote:
What happened with http://www.byond.com/members/ TheMagicMan?command=view_post&post=73245 !? Is it up there?

It is now.