Gather round children, today I tell you the story of my fail.
I have a scoreboard system that links with the Scoreboard on the hub. Great!
I want to make the scoreboard in game show the top 10. I do so, but wait what's this? The names aren't showing up.
-An hour of painstakingly checking the programming later-
score_holder = text2num(score_holder)
I broke down in fits of tears.
Please, share with me your stories of fail and hilarity, so we may all enjoy a nice little lol.
Jun 25 2010, 4:47 am
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That is pretty fail. I've had a couple of brain farts where I've spent hours trying to find out why something was broken and it turned out to be something very simple I over looked. I can't think of anything specific at the moment. Most of these incidents occurred after days of sleep deprivation and made me decide that I had been awake too long.
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Ulterior Motives wrote:
Most of these incidents occurred after days of sleep deprivation and made me decide that I had been awake too long. Most of my incidents occur when I'm completely normal. I just fail. :) |
I just fail. I was wondering why I couldn't kill Mobs, then I took a look at the programming. I lol'd.
mob/Monster/DeathCheck(mob/PC/M) |
Another instance of fail I had recently:
var/Game_Started = 0 Spot how many flaws I made in that, it's more or less what I had, and yes, it even compiled. |
El Wookie wrote:
Another instance of fail I had recently: > var/Game_Started = 0 Spot how many flaws I made in that, it's more or less what I had, and yes, it even compiled.LOL, mine also compiled |
Link1111 wrote:
I just fail. I was wondering why I couldn't kill Mobs, then I took a look at my programming. I lol'd. > I see the problem, it's pulled from a dbz rip! |
DivineTraveller wrote:
I see the problem, it's pulled from a dbz rip! Thank god someone other than me spotted that. |
I've completely redesigned systems just to find out I named the icon_state wrong.
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Magicbeast20 wrote:
I've completely redesigned systems just to find out I named the icon_state wrong. Same =/ |
My biggest blunder was in Java rather than DM itself, which basically involved checking every possible solution for placements of a specified number of queens on a specified sized chessboard. I reprogrammed it a few times and even sat with my professor going over it for a couple hours...The only problem was a missing semicolon....
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Back in the day, I used to loop through all turfs in the world to try and find a certain players location.
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Mecha Destroyer JD wrote:
My biggest blunder was in Java rather than DM itself, which basically involved checking every possible solution for placements of a specified number of queens on a specified sized chessboard. I reprogrammed it a few times and even sat with my professor going over it for a couple hours...The only problem was a missing semicolon.... Missing semi colons are a rather common error. |
El Wookie wrote:
Mecha Destroyer JD wrote: But it sucked soooo much more knowing your grade depended on it, disregarding the hours/days of frustration. |
One time I spent hours trying to create a timestamp directly from world.realtime before finding the time2text() proc.
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Warlord Fred wrote:
One time I spent hours trying to create a timestamp directly from world.realtime before finding the time2text() proc. LOL I did much the same, I made a long and complicated proc for separating vars in params, before finding params2list |