!!! Yes NOW!
Aren't Windows skins being deprecated in favor of a standalone web client? I think this might actually work in the web client already, since it's just using DOM elements for most of the controls.
In response to DarkCampainger
Not everyone is going to use it though. It's an amazing feature and I could see myself using it for some of my projects but not all of them. It'd be nice to have best of both worlds.
In response to MDC
MDC wrote:
Not everyone is going to use it though. It's an amazing feature and I could see myself using it for some of my projects but not all of them. It'd be nice to have best of both worlds.

With the limited resources the BYOND development staff has available to them, it would probably be best to shift all focus to one area. I literally don't think they have the manpower to support both anymore.
In response to MisterPerson
All they had was one area, where was the manpower then? I mean look at this thread as an example. Simple little things that I'm sure there are many more threads about that just weren't added over the years. Not anything game breaking ofcourse but no progress. But oh well. Just have to deal with what we have and stop expecting for anything else.
If the windows client is being tossed aside in favor of the web client, I'm going to be extremely sad.

As much as I think the web client has a lot of potential, I've put a lot of work into my current project using the windows client. The plan was to port to the web client after release.

I really don't want to have to port over to Monogame/Unity/SFML either. BYOND is amazing for getting quick results with prototyping.
The Windows client isn't being tossed aside so much as it isn't seeing active development at the moment. The webclient is entirely capable of handling this kind of thing for you.

Porting to the webclient really isn't painful though; most games will work just fine with the skins being automatically translated, and the webclient has almost the full functionality of DS.

I should add that better transparency support has languished this long precisely because Windows is terrible at making allowances for it in their window controls. Limitations in Windows have forced a lot of workarounds.
In response to Lummox JR
I see but still some of us dont care for the webclient at all, Im old school I like my dear .exe :D and more important Skin is way easier to work with because you dont need art for it and uses less resources, sometimes If you do it right you can end up with a very well done profesional Skin Interface for you're game.
In response to Zasif
Zasif wrote:
I see but still some of us dont care for the webclient at all, Im old school I like my dear .exe :D and more important Skin is way easier to work with because you dont need art for it and uses less resources, sometimes If you do it right you can end up with a very well done profesional Skin Interface for you're game.

Worst case scenario you have to embed the web client in a browser control.
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