ID:97416
 
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
I would like to see support for transparency in PNG images on the interface elements. Currently, we can click a box to make a label transparent, but if we bring in a image with transparency, the background of the label changes to match the default color.
Considering labels do have limited transparency support, this should be possible to implement.
This going to be added any time soon?
omg cant wait till this is in O.o dreams can come true ^_^
Could we possibly get an update on this? I've run into a snag with this, and would also like it to extend into buttons as well. I'd like to be able to make round buttons.

http://www.byond.com/games/hubpic/95777_9185.png

I'd like to be able to make those buttons on the bottom right look like actual casino chips.
this would be so helpful.
Is it still possible to have this? This would be a huge bonus for interface driven designs.
I'm still waiting for this as well lol.
I would love to see this implemented. It would make interfaces a lot simpler to work with.
image shaped buttons for the love of god please make this happen im so sick of square box buttons
That three year bump
In response to Tubutas
Tubutas wrote:
That three year bump

I saw it and wanted it. Oh, Tom! Please?! :3
Bump for year 4?
Yes, Please!
I give up lol
The end is near :(
In response to Kozuma3
MDC wrote:
I give up lol
=(

Kozuma3 wrote:
The end is near :(

We must have maximum transparency support before we move into maint mode! Ugh, there are just a good several things I'd like to see native before maint mode comes.

Transparency support is one of the big ones, and support for better built-in lighting is another.

At least with lighting we can do it manually, transparency support with interfaces not so much.
I was able to get something working, but you essentially have to put the label in it's own window, make it's background match the transparency color of the window, and then apply an image/icon to it, this way the background color matches the transparent color in that window, and it shows through.

Of course, it's a very hacky way to work around this issue, and the biggest problem with this method is that clicking on this image makes you lose focus to the main window, as well as that it doesn't move with the main window, so you'd have to set up an entire batch of code just to make the transparency window match up to the main window at all times.

The good part is that you only ever need one extra window, and then you can load that with as many labels with images as you'd like, you just have to make sure to keep the transparency window tied and matched to the size and position of the main window.

So, yes, a built in ability to do this would be nice, but if you need a working version in the meantime, the above method does work (with lots of overhead).
In response to Bravo1
Bravo1 wrote:
I was able to get something working, but you essentially have to put the label in it's own window, make it's background match the transparency color of the window, and then apply an image/icon to it, this way the background color matches the transparent color in that window, and it shows through.

Of course, it's a very hacky way to work around this issue, and the biggest problem with this method is that clicking on this image makes you lose focus to the main window, as well as that it doesn't move with the main window, so you'd have to set up an entire batch of code just to make the transparency window match up to the main window at all times.

The good part is that you only ever need one extra window, and then you can load that with as many labels with images as you'd like, you just have to make sure to keep the transparency window tied and matched to the size and position of the main window.

So, yes, a built in ability to do this would be nice, but if you need a working version in the meantime, the above method does work (with lots of overhead).

I currently do this, but for some reason some windows do not apply transparency. So it just shows the pink bg. =[

This could be so useful in alot of things, especially if you work with alot of Skin interfaces like me hope this gets done someday :X, and not just this but more Skin functionalities that are needed.
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