ID:973993
 
I didn't know there was a BYOND subreddit.
In response to Kaiochao
Kaiochao wrote:
I didn't know there was a BYOND subreddit.

WarlordFred has taken it upon himself to do it. Awesome.
In response to Yusuke13
I'm thinking that someone should write about the contests and featured games on reddit as well. Things seem to get some attention at /r/gamedev and /r/IndieGaming.
Maybe for the next contest: GiaD2012.
GIAY12-13
I dunno SSX. That seems VERY violent.
Probably as violent as GITTITD2BR.
In response to Super Saiyan X
Super Saiyan X wrote:
Probably as violent as GITTITD2BR.

Game in the time it takes D4RK3 to build robots?

How many robots?
Done. Since none of you bothered to suck up the downvotes, I will.
For the non-redditer like myself, might you link to whatever it is you did? I feel like I'm swimming in a sea of internet over there, and I'm terribly lost.
In response to Stephen001
I found it (newest post in the gamedev subreddit)
http://www.reddit.com/r/gamedev/comments/zvwn2/ gamedev_any_lovecc_for_an_engine_byond/

Be sure to upvote!
Actually, I was talking about this:

http://www.reddit.com/r/gamedev/comments/zpd32/ writing_the_engine_faq_the_subreddit_desperately/c68574h

But yeah, I wrote that because I'm genuinely curious about what gamedev thinks we need to do to actually get some serious exposure.

To be perfectly honest, I think the answer is to get a team together to port BYOND's client into Java so that we can kick off some single player development in Android/IOS as well as deploy a net player that isn't just flash.

In all honesty, the move to Java would have been a lot smarter than the move to flash.

Hell, I'd volunteer for said task if it were on Tom's list of things needing done. I'm a more than decent Java programmer.
This is exactly the sort of thing that needs to happen to get BYOND some actual developers. /r/gamedev is a very compatible community.
In response to Ter13
This looks good, but I am a bit concerned with it mentioning that it supports Mac and Linux since you have to wrangle with WINE/dual booting/etc to actually get that to work. Blogs are also gone and have been for a while now.
In response to LordAndrew
LordAndrew wrote:
This looks good, but I am a bit concerned with it mentioning that it supports Mac and Linux since you have to wrangle with WINE/dual booting/etc to actually get that to work. Blogs are also gone and have been for a while now.

Fixed.
In response to Ter13
Ter13 wrote:
Hell, I'd volunteer for said task if it were on Tom's list of things needing done. I'm a more than decent Java programmer.

You have my keyboard, brother.

I suspect it's not too high on the business plan though.
In response to Stephen001
Stephen001 wrote:
Ter13 wrote:
Hell, I'd volunteer for said task if it were on Tom's list of things needing done. I'm a more than decent Java programmer.

You have my keyboard, brother.

Not that it matters, but likewise ;)
In response to DarkCampainger
DarkCampainger wrote:
Super Saiyan X wrote:
Probably as violent as GITTITD2BR.

Game in the time it takes D4RK3 to build robots?

How many robots?

Game in the time it takes Dan to be resurrected, actually.
In response to Super Saiyan X
If you're going that far, might as well do 5GITTITD2BR.

5 games in the time it takes Dan to be resurrected.

Rules would be as follows:
Each game must contain a story lasting upwards of four hours, unique features, a staff of less than 4 people, one of the five games must be deigned as a MMO(auction houses, forums for support/discussion, chat system, offline messaging system, ect), one of the five games must be single player, and one of the five games must be co-op orrientated.

Also, you have to start a 401k, go to college for any/all feilds of game developement offered, and have worked on at least two AAA titles before entering.
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