ID:973877
 
Keywords: burn, flame, loop
(See the best response by DvK87.)
I was wondering if anyone can show me a simple way to code a beam that acts as a flame thrower.Like as long as the person is under the beam or walks under it they get a continuous burn.I know it has to do with while(mob/M in oview(0)) or something like that but im not sure how to make it work as a beam as my attempts to mod beam systems to do this fail

Use a loop that will check if you are on a flame, or put a loop in the flame that hurts every mob in itself over and over again.
should i use for or while? or a seperate proc
Well, you could use the Move(), if the user is doing a beam and the user is going under it, continue the beam.
Best response
Your problem is probably "modifying beam systems", any existing rip source for "beams" aren't going to be very efficient or elegant. Frankly with support for larger icons, I would just do the full beam in a single icon with a long width/height. Then you can flick your animation or whatever.