I was wondering if anyone can show me a simple way to code a beam that acts as a flame thrower.Like as long as the person is under the beam or walks under it they get a continuous burn.I know it has to do with while(mob/M in oview(0)) or something like that but im not sure how to make it work as a beam as my attempts to mod beam systems to do this fail
![]() Sep 11 2012, 8:33 pm
|
|
Use a loop that will check if you are on a flame, or put a loop in the flame that hurts every mob in itself over and over again.
|
Well, you could use the Move(), if the user is doing a beam and the user is going under it, continue the beam.
|
Your problem is probably "modifying beam systems", any existing rip source for "beams" aren't going to be very efficient or elegant. Frankly with support for larger icons, I would just do the full beam in a single icon with a long width/height. Then you can flick your animation or whatever.
|