Action RPG Framework

by Forum_account
Action RPG Framework
A framework for developing action RPGs.
ID:973389
 
BYOND Version:496
Operating System:Windows XP Pro
Web Browser:Firefox 15.0.1
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:
Load project and compile.

loading action-rpg-framework.dme
enemy-ai.dm:75:error: moved: undefined var
enemy-ai.dm:113:error: moved: undefined var
enemy-ai.dm:114:error: moved: undefined var
hud-info.dm:49:error: moved: undefined var
player-overlays.dm:66:error: moved: undefined var
enemy-ai.dm:19:error: tick_count: undefined var
enemy-ai.dm:16:error: movement: undefined proc
demo\combat.dm:22:error: target.resistance: undefined var
demo\combat.dm:27:error: attacker.mind: undefined var
demo\combat.dm:34:error: target.resistance: undefined var
demo\combat.dm:48:error: target.speed: undefined var
demo\combat.dm:53:error: attacker.speed: undefined var
demo\combat.dm:59:error: target.defense: undefined var
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\pixelmovement\keyboard.dm:110:e rror: set_macros: duplicate definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\keyboard\keyboard.dm:194:error: set_macros: previous definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\pixelmovement\keyboard.dm:41:er ror: key_down: duplicate definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\keyboard\keyboard.dm:21:error: key_down: previous definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\pixelmovement\keyboard.dm:48:er ror: key_up: duplicate definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\keyboard\keyboard.dm:20:error: key_up: previous definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\hudgroups\interface-demo\input. dm:50:error: focus: duplicate definition
hud.dm:16:error: focus: previous definition
Numbered Steps to Reproduce Problem:

Expected Results:
Should build and run out of the box without any configuration changes.

Actual Results:
Many errors.

It also seemed odd that every single demo was checked by default. Not clear if they should be or not.

I plan to upgrade BYOND and try again. If it's a version thing, perhaps specify on main hub page at top.
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\pixelmovement\keyboard.dm:110:e >rror: set_macros: duplicate definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\keyboard\keyboard.dm:194:error: >set_macros: previous definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\pixelmovement\keyboard.dm:41:er >ror: key_down: duplicate definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\keyboard\keyboard.dm:21:error: >key_down: previous definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\pixelmovement\keyboard.dm:48:er >ror: key_up: duplicate definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\keyboard\keyboard.dm:20:error: >key_up: previous definition
I:\Documents and Settings\Administrator\Application Data\BYOND\lib\forum_account\hudgroups\interface-demo\input. >dm:50:error: focus: duplicate definition
hud.dm:16:error: focus: previous definition

These error ^ above shows that you have keyboard defined twice or have copied codes to RPGFramework twice causing errors.

enemy-ai.dm:75:error: moved: undefined var
enemy-ai.dm:113:error: moved: undefined var
enemy-ai.dm:114:error: moved: undefined var
hud-info.dm:49:error: moved: undefined var
player-overlays.dm:66:error: moved: undefined var
enemy-ai.dm:19:error: tick_count: undefined var
enemy-ai.dm:16:error: movement: undefined proc
demo\combat.dm:22:error: target.resistance: undefined var
demo\combat.dm:27:error: attacker.mind: undefined var
demo\combat.dm:34:error: target.resistance: undefined var
demo\combat.dm:48:error: target.speed: undefined var
demo\combat.dm:53:error: attacker.speed: undefined var
demo\combat.dm:59:error: target.defense: undefined var
This errors ^ above shows that there are variables missing or the file is missing