Lummox JR resolved issue with message:
Large, transformed, and animated objects should now behave much better when coming in and out of view. |
Updated to 1328, still seeing large objects pop in and out of view like before, will work up a demo and post a report in a bit.
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Nadrew wrote:
Updated to 1328, still seeing large objects pop in and out of view like before, will work up a demo and post a report in a bit. NOOOOOOOOOOO T_T I just got on and saw the update and that it was fixed and then I read this. Sadness :( |
I'm not sure of the specifies yet, I just updated and recompiled MLAAS and noticed the light sources attached to the street lamps were still vanishing earlier than they should when moving away from them and coming back into view in a similar 'it's just here now'. I'll get a demo as quickly as I can, my laptop keyboard doesn't work so I have to type things up using my phone as a keyboard until my replacement arrives.
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I sent you a project that demonstrates my issue and the right-click issue I'm also having, best I can do for the time being until I can code properly again.
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I don't think I have the willpower to type up a full bug report using my phone keyboard :)
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It's more that my phone is running an Android version that's years newer than it was ever meant to run, the keyboard tends to be so laggy it takes me forever to get things typed up. This post alone has taken close to 6 minutes lol
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NSBR wrote:
Updated to 1330, still seeing large objects pop in and out of view like before. I'm actually seeing this as well with large images that I use for my parallax backgrounds. Their loc is set to 1,1,z and they have a pixel offset to match with the player. It works, and follows the player just fine, but with the update it pops in and out randomly. |
Awesome! Would this affect all images attached to mobs or would that be a separate case?