turf
Buildings
icon = 'Buildings.dmi'
density = 1
DummyB
_1
icon_state = "1"
New()
..()
overlays += /turf/Buildings/DummyB/_2
overlays += /turf/Buildings/DummyB/_3
overlays += /turf/Buildings/DummyB/_4
_2
icon_state = "2"
pixel_x=32
_3
icon_state = "3"
pixel_y=32
_4
icon_state = "4"
pixel_x=32
pixel_y=32
Problem description:
Well as the title suggests i am currently in the process of mapping my world.
Problem is that i thought a good way to map large scale building will be to define a main tile and then just set all the others pixel offsets (pixel_x and pixel_y ) accordingly , but for some reason some of the tiles blink when i get too close to said building. and by blink i mean vanish till im far enough... what am i doing wrong?