ID:96897
 
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
Duplicates:id:100493, id:109707
There should be an option to toggle the anti-aliasing when using stretch-to-fit. It's annoying how blurry it gets when I turn that on.
I concur. Sometimes, not using a filter just looks better. Although, I prefer a massive list of filters. If any kind of filter is going to be applied, I would like to choose the one I like. This is the reason that I currently despise "stretch-to-fit."
Which control does this apply to? The map, labels, buttons, or what?
I'm sorry. I assumed that the OP had mentioned maps. The map.
Maps.
Any update on this?
Yeah, the blurriness can get really annoying depending on the artwork. Until there's a real fullscreen mode we should at least have some control over how icons are stretched.
Thanks for showing us your duplicate...?
Still no news about this? :/
Yeah, I've been wondering about this.

What's the holdup?
It has no votes
Does now.

I guess ping will have to wait.
SuperAntx wrote:
I guess ping will have to wait.

I don't like the suggested implementation of that ping(IP) function anyway
This seems to be a video card issue. I logged into the same game the other day on two different computers, both used a different method of stretching the icons. The window resolution was exactly 2x the map resolution.

The GeForce 9500 used nearest neighbor and preserved the crispness and hard edges of the pixel art. The Geforce 5200 used bicubic which fuzzed out a lot of the detail and made it all blurry.
I can get a similar change in results just by toggling the graphical hardware setting through the pager
I spoke to Lummox about this a while back and he said that they have no intention of ever 'implementing' this because arbitrary scaling would not make sense without anti-aliasing. Well then if that was the case you might have just let us know all along by flagging this as 'Not Feasible' a year ago so those of us who were counting on this being added could have moved on.

Though I do have to say, contrary to what you believe, not everybody likes the anti-aliasing. Which is why this exists in the first place. Personally, in fact I'd much rather have blocky, sharp and haggedy paggedy pixels than a blurry mess. You also told me to use software rendering, but you have implemented this in software mode too and it looks even worse than it would if left to the graphics card. It's frustrating to say the least.
Metamorphman wrote:
I spoke to Lummox about this a while back and he said that they have no intention of ever 'implementing' this because arbitrary scaling would not make sense without anti-aliasing.

That is a silly reason. Any developer who would actually make use of this feature already uses strict view sizes in order to preserve their aspect ratio.

Is this yet another concession honest developers must make in order to coddle newbies?
I plan on implementing a zoom feature into the new version of Ultimate Jigsaw. Can you guess what method I won't be using?

I'll probably get on later with some screen shots, because you apparently haven't seen what anti-aliasing does to pixel art.