ID:96893
 
Could I have done something more productive with my time, maybe?
Maybe I could have learned to make my own game. Maybe I could have tried harder in school.
I have not realized how many seconds, minutes, hours, days, weeks, or years I have spent playing games made by my peers. Many of them great games, many of them bad games. Some too mature for my feeble mind a few years back when I first came across this under appreciated website. But I think it has been worth it, maybe I'll play for another 6 years? or I could quit tomorrow.
I will remember the great games such as SS13 original, and the newer modified ones. Tribal Wars Dungeon Masters and countless more. I remember a certain fish game that was also really enjoyable.
To be honest, it's not super hard to make a game in BYOND. It is, after all, a game toolkit. It does everything in its power to make it easy enough to put out something playable, right down to already being a playable environment before you've put down your first line of code.

Learning to code is relatively tricky, sure, but it's a surmountable hurdle. I'm already there, so that's not my excuse anymore.

No, my excuse is that the devil is in the details. I'm not content to release just anything, I want to release works of art, and this kind of overly-critical approach has largely stymied my desire to release anything since I joined. (Outside of a pathing library and a "game framework".)
I'm quite content with the seven years I've been 'round these parts. I've build quite a name for myself by doing next to nothing.

Well, that's not quite true of course. I can spit out a small demo showing interesting interfaces or game mechanics with relative ease.

One day I might make something with them. But I honestly can't be bothered making anything big. I'm just waiting for the day BYOND Casual becomes a major player (that day is coming, I know it is).