ID:966067
 
Just wanted to share the beginnings of my new project with folks. This is the world map (©2012 Albert Minugh, All Rights Reserved) that I have currently under construction. It is a little fuzzy because I upsized it from the viewing window, piecing together frames was a pain. Trying to get away from the standard template of world map design in BYOND, although I did see some unique stuff a few days ago while jumping around the forums. Someone was doing a cool ghostly, cut-away sort of fantasy deal, looked like little islands and the art was pretty awesome. I have a nice gameplay idea to fit into this world and hope to get the basic framework done over the next several months. Will be fun to see how it all comes together.
http://files.byondhome.com/Spindraft/World%20Screenshot.jpg
I love the way it looks o.o , Looks really nice (:
What size is this? .-.
160x160 (Map Size) Was originally going to make it bigger but I was having some serious loading problems at "RUN" and thought it might be the size. By the time I found the real problem I had already started the map and did not want to restart anything (a lot of icons to create detail and a real experience). A lot of the game will take place inside the places on the map so really just want to create the illusion of a scaled world that can actually be walked around in.
o.o it looks bigger than 160 lol.
It is not to scale (my original intention) but it is designed and layed out to give the perception of scale and view. The trees alone take some work because you can actually walk behind parts that would be above or in front of the player. I have a third area nearly complete, can;t wait until its done so I can start the actual game play parts. There will be many interior maps of the buildings and local areas where the actual game is played (there will be some gameplay on the main map, mostly deterrent kind of stuff). I have a base idea and then kinda let it evolve in its own direction.
In response to Spindraft
Spindraft wrote:
It is not to scale (my original intention) but it is designed and layed out to give the perception of scale and view. The trees alone take some work because you can actually walk behind parts that would be above or in front of the player. I have a third area nearly complete, can;t wait until its done so I can start the actual game play parts. There will be many interior maps of the buildings and local areas where the actual game is played (there will be some gameplay on the main map, mostly deterrent kind of stuff). I have a base idea and then kinda let it evolve in its own direction.

Sounds awesome (: , What sort of combat system are you planning on using then? Turn-based , Real-time?
Unsure at the moment, I want to break from the mold some so I am thinking of incorporating the ideas of different systems and I want to make problem solving (for lack of a better way to say it)or issues with the world and the places in it the main driving force. This is still not fully evolved, it comes to me in pieces and I am not at that point yet since I have decided to only build the world map and then start gameplay from a chosen starting point and work out from there letting the world and its issues dictate where I go with it.