In my game, i'm trying to give users an option to turn off system messages. I thought the best way to do that would be to set a var, e.g: systemmsg as 0 for off and 1 for on (on being default).
How can I make it so text only outputs to people who have that var on?
Something like-
systemmsg_players << "text"
instead of
world << "text"
Thanks