From what I have seen.. Its like people stealing music. They know its wrong, but they can completely rationalize it and tell themselves it is okay. Why? Because the punishment given to "rippers" isn't consistent. If anything, ripping is being reinforced by this inconsistency.

But there are also other reasons. Many people, like said, are unaware of this being a community. To be honest, I have been on here for about.. 4 years? And just recently learned of such a community.

Most individuals initially come on here to play free games. Then, as time goes on, they become bored and/or believe the games suck. Many may decide, "I want to create my own game". I have seen this happen alot..In fact, I know many of my friends who followed this exact pattern.

What ended up happening? They found some resources.. But in the end, decided it was too difficult. Perhaps.. Because they were lazy. But I tend to think its because the "availability" to learn DM is difficult.

Granted..I do not find it difficult. Although, when it comes to people who have no experience in coding, icons, etc.. Some of the resources given, arent enough.

My belief, is the solution for more original games in byond, is somehow making the community noticed. Besides this, if the community is seen as friendly and helpful, people may feel inclined to stay.

I may be rambling, but I do not know how I would have gotten good in Java if I did not have a teacher initially. I did teach myself most of the time, but help is very important. Most the time, the people in my class helped eachother, this is how most of us learned. Something similar in the community would be very helpful. If there is already something like that...How many people know about it?

Hmm..thats all my tired self has to say.

Edit: Also, by no means do I think looking at a source is a good "learning" tool. Libraries, etc serve good examples I suppose. Although, Think about current math teaching practices in schools. They dont teach application or creative use; they teach how to plug-in a formula. Hmm..Sadly, thats how I perceive most new members to BYOND tackle the "coding" business.
Ss4toby wrote:
Airjoe wrote:
Take a game like Zeta or GoA? Then you have a problem.

Zeta was awesome. Practically the foundation of BYOND. It's the rips that ruined the good name.

I think Zeta presents a lot of positive nostalgia for the majority of byond players from that era. In hindsight though, that game had very, very simple features and programming and the game design for the game is a stubborn remnant of bad practice that has surfaced in the majority of anime games; namely the repetative pbag training system.

I loved playing DBZeta back in the day, but it wasnt a role model by any means on how to program or how to make a game.
You're saying what has been said countless times, Yes we know about stealing in the community and hard action has rarly taken place in the past, that said Encryptions on BYOND are now going to help the problem but stealing will always excist so basically its just a case of deal with it and let it fade away, we all do... this is not in the interest of being ignorant, its more a way of distancing yourself from the e-drama.
I blame simple ignorance. We've got a lot of youngsters around here, they don't really understand the concept of intellectual property. All they want to do is put together their PokeDigiNarutAnime game, and they see getting the art assets as a hurdle they'd happily circumvent. (Not that you're on really good grounds if you created art based off of somebody else's intellectual property anyway - when you make that Dragonball Z sprite, the likeness already belongs to people with a whole lot more legal firepower than you have, so you might find yourself in trouble if you start insisting on ownership.)

The problem is bigger. The PC gaming industry itself is facing something like 9 out of 10 users pirating their games. It's the reason why the whole flippin' platform is moving in the direction of games that are paid for either via subscriptions or advertising: whether or not those people would have bought those games anyway, information theft is off the freaking hook.

Unless society itself considers information stealing to be wrong, to the point where mom and dad will take the time to ingrain the idea in the heads of their kids, don't expect it to stop. In the meanwhile, all we can do is watch in despair as our mechanical prevention measures are quickly hacked away by an Internet full of crackers who don't have a goddamn clue what they're doing is wrong but they like all the kudos they get when they do it.
To try to make the claim that major published PC games are 90% of the time pirated instead of purchased, I think is farfetched and based on my hunch a completely incorrect and disingenuous figure used to try and justify invasive DRM schemes.

Ignorance is an issue on BYOND, but society is not comprised entirely of evil opportunists, you dont need to do much to keep things constructive instead of a playground for theft, lots of communities work around open source projects and lack of stringent safeguards on intellectual property and are not the victim of rampant theft mostly because the community has a good collaborative attitude. BYOND's attitude is really in rough shape compared to most development sites, it needs work and that requires people at the top of the ladder (ie Tom and LummoxJR) to really make some strong statements about what isnt tolerated on here. Lots of people are surprised that ripped hubs are being taken down, and they shouldnt be. It shouldnt be unheard of for ripped games to be moderated away, yet the only moderation people are used to seeing is guild based. The concept of actually getting banned for hosting a rip, can you imagine? if that was even something people thought was possible, do you think it would be so rampant?

I would wager that the end to this poor attitude is as simple as setting some boundaries.
To try to make the claim that major published PC games are 90% of the time pirated instead of purchased, I think is farfetched and based on my hunch a completely incorrect and disingenuous figure used to try and justify invasive DRM schemes.

Except that some of the developers who make these claims are completely against DRM, as was the case in World of Goo.

I hate to say it, but all these invasive DRM methods are being pushed via real necessity. They're still somewhat wrong-minded, however, on the grounds that crackers have always been able to remove them easily, leaving them primarily as hindrances for legitimate customers to suffer. Maybe DRM should be removed a month after release or something, since pirates seem to be mostly about bleeding edge games.

That other link in the previous message I wrote points out that there have been studies where they compared games with DRM and games without DRM: the games without DRM were pirated as much or more than the ones with DRM. So, pirates who say they pirate because of DRM are apparently complete liars who are looking for any excuse to legitimize their habit.

Recently, a bunch of Indy developers got together and released "The Humble Indy Bundle," which was 5 games on a "pay whatever you want" basis. So, if you want to pay 1 cent for 5 games, you can do it. No DRM. A significant amount of proceeds going to charity. Apparently a quarter of the downloaders stole it anyway. That was just from the original website - who knows how many people got it from eachother instead?

Any way you slice it, a software pirate's ignorance runs very high.

Ignorance is an issue on BYOND, but society is not comprised entirely of evil opportunists

The thing about ignorance is that you are specifically not an evil opportunist and yet can be poised to do real harm.

I think there is very little difference from piracy at large versus the BYOND rippers: the vast majority of them are simply too naive to see anything wrong with it.
25% of the people downloading the DRM-free Humble Indie Bundle did not pay to do so. This is excluding the people who downloaded the bundle off-site, so the percentage should be even higher. You could pay what you wanted for the bundle, just a penny even, and the proceeds went towards charity. Pirates have no excuses, all arguments have been voided by this. They just want stuff for free and it's really fuckin' easy to steal shit like this with absolutely no repercussions.

Anime games attract these sorts of people. You have hundreds of players all trying to quickly amass a high amount of power in-game then grief as many others as possible. This short-sightedness and instant reward mentality is promoted in anime games so it shouldn't surprise you this is how the same people approach game development.

Trust me, I read a whole blog post on psychology, I'm an expert.
Whoops, didn't mean to scoop you with my edit there SuperAntx. Hell, it was a point worthy of it's own post anyway.
You'll be hearing from my lawyers.
Oh nos! My negative account balance is in jeopardy!
I have a decent condition Charizard card if...anyone is... interested...

Shutting up now.
EmpirezTeam wrote:
I have a decent condition Charizard card if...anyone is... interested...

Shutting up now.

HOW MUCH!?!?!
Ss4toby wrote:
EmpirezTeam wrote:
I have a decent condition Charizard card if...anyone is... interested...

Shutting up now.

HOW MUCH!?!?!

Lol, this card was so popular and probably still is. How did I get it? I traded a bag of Better Made barbecue chips for it with some hmong kid named Malachi back in 3rd grade. Remember it like yesterday... good ole days.

Funny thing about it is some of the kids would've fought, paid cash or atleast traded him a card for the Charizard, but somehow I managed to get it by trading him a bag of chips. It wasn't even a full bag of chips, I had already eaten about half the bag before he pulled out his stack of cards. Kind of hilarious.
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