Lummox JR wrote:
I don't understand the emphasis on doing lighting without shadows, because the concept makes little to no sense.
If you put a light in room, it would only light the interior of that room, being blocked by walls and such. That's the basic concept of lighting.
Agreed, but I don't think that's what Forum_account is saying. I think he's suggesting that the light should simply be everywhere and not concern itself with opaque walls because it does indeed raise too many questions.
Having that same light cast shadows of players on the ground is whats being discussed at this point, though.
I see this as inseparable from discussing whether stationary objs or even turfs should cast shadows. As you said, light within the room is blocked from spilling outside by walls, but in effect those walls are casting a shadow. By definition a shadow is simply that which is not lit. This is why I said the discussion has to include shadows, unless Forum_account is indeed arguing for a more limited concept in which it's simply blobs of light not blocked by anything.
If you put a light in room, it would only light the interior of that room, being blocked by walls and such. That's the basic concept of lighting.
Having that same light cast shadows of players on the ground is whats being discussed at this point, though.
These differences can easily be seen in any 3D game that has a shadows option, which is like... any recent one.
That video Schnitzelnagler posted of isometric lighting would be more than we could hope for?