So the mapping for beta is pretty much done. I just mapped the necessary stuff nothing to special yet, its just going to be for the next testing.
In other notes, I figured out how the puppet is going to look like after days of trying to figure it out.
note: this is just a mockup. We're not 100% sure how the puppet thing is going to work just yet.
May 19 2010, 4:30 pm
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u yea'd ur own post
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Instead of square plots of dirt, you could use more rounded corners.
The feet in your base is awkward, just saying. The puppet gets a shadow but the house and people don't? >_> Also, the shadow widens when the puppet is closer to the ground. The house needs a lot more work. Etc. Etc. |
I'm loving that puppet except for the way the legs come out from the pelvic area. Maybe work on making the legs a little thicker.
Also ending the arms right at the waist makes the whole torso look too square and unnatural. |
Dark Vendetta wrote:
Instead of square plots of dirt, you could use more rounded corners. Ok well I only added the shadow to make it more like he's floating. and the shadow isn't widening, its the same pixel throughout. And I did not make the building.. maybe since most of the stuff there dont have shadows i might just remove the shadow from the puppet then instead of adding shadow on everything else |
Yeah black outlines on the buildings=no no other then that it looks epic. Would you happen to have a Naruto GOA forum account named "Armory" o.o
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Danny112 wrote:
Dark Vendetta wrote: Danny he trying say that the puppet shadow should get wider when close to ground and smaller when it away from ground. |
i will icon for you, [email protected] i work for free, just give me my due credit |