ID:95298
 
For quite some time now (about a week, lmao) I've been working in complete secrecy to the BYOND community. Many people knew I was working on something, but not what.
Well today I've come to the conclusion that you Resident Evil Online fans have waited long enough, and thus forth, my newest project;
Resident Evil Online: Isometric
(Yeah, still working on the name ;) )
Completely programmed from scratch it will feature many of the aspects and ideas from Resident Evil Online 2, but seen from a more believeable perspective.
I'm not going to say too much more, but don't expect it to be just another REO2 clone ;)


Nice! Can't wait to play this =]
Damn that was a fast response, I had only just finished editing the screenshots down to size! :O
I know this is only alpha, but I hope those sprites (mainly the mobs) will be revised to something more "human".

Looks good regardless. May I suggest you look at X-com (isometric tactical shooter) for a reference to game design? Go to http://ufo2000.sourceforge.net to play without the use of original X-com files, but as a mutliplayer online version of X-com. It's very enjoyable if things are balanced.
cool i hope you send am message to people when its up and waz up rush havent seen you in ages
Neblim wrote:
I know this is only alpha, but I hope those sprites (mainly the mobs) will be revised to something more "human".

Those epic sprites took a whole three hours to make! ;>
The fences and tiles aren't bad, but the mobs are blocks...
Don't worry, I'm not planning on ever letting the public see these in a Polished Release ;)
I want my players to play, not throw up.