ID:95219
 
Resolved
Changing z-levels while an object was in motion would still show the movement icon_state when the object was visible again, even if it had stopped moving.
BYOND Version:467
Operating System:Windows 7 Pro 64-bit
Web Browser:Firefox 3.5.2
Applies to:Dream Seeker
Status: Resolved (468)

This issue has been resolved.
Descriptive Problem Summary:
If I change client.eye to somewhere where an object that is moving is no longer visible, and then change back to it being visible, the object will be in its movement animation, even if it is no longer moving. (e.g. Walking in-place.) It will stay in its movement animation until it moves again (setting the animation back to not moving). Changing its direction doesn't cause the movement animation to stop.

Numbered Steps to Reproduce Problem:
1. Have an object with a movement animation within the view of the player.
2. While the object is moving and animating, change client.eye so that the object is no longer visible.
3. After the object has stopped moving, change client.eye so that it is once again visible.
The object will then be on its movement animation even though it is not moving.

Expected Results:
An object that isn't moving shouldn't appear to be moving.

Actual Results:
The object will be animating, even though it is staying where it is.

Does the problem occur:
Every time? Or how often? Every time.
In other games? Don't know.
In other user accounts? Don't know.
On other computers? Don't know.

When does the problem NOT occur?
It always occurs.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
I do not know.

Workarounds:
None.