Tiberath wrote:
PMitch has a point. If artists are going to spend hours making the artwork, "rippers" should spend hours stealing it. ;)

This! (I'm also excited about the update.)
Tom wrote:
Keep in mind that it only affects games being ripped via extraction of byond.rsc. And since it only works for new servers, this is really more of a feature for games not yet hosted / ripped. It does appear to be the case that the majority of games are not distributed so this should plug at least one nuisance for the time-being.

That's okay Tom. My greatest creations haven't been hosted yet XD.
I feel like a who on christmas day. and Tom/Lummox Jr. just kicked the grinch's ass.

Really though, this will be a great help.

By the way when you say it doesnt work for new servers, what do you mean? Are you saying a game thats ever been hosted before cant take advantage of this, or are you refering to games that dont update?
I just mean any game that's been hosted before theoretically could have been ripped (or have sent its resources in unencrypted format to another user's byond.rsc to be ripped later). But if you haven't ever hosted a game and only host in 468+, its resources should be more well-protected since they will only be exist in encrypted form in other users' byond.rsc files.
Tom wrote:
I just mean any game that's been hosted before theoretically could have been ripped (or have sent its resources in unencrypted format to another user's byond.rsc to be ripped later). But if you haven't ever hosted a game and only host in 468+, its resources should be more well-protected since they will only be exist in encrypted form in other users' byond.rsc files.

Ah right, great!
This is great because Darkwizard doesn't update his RSC extractor anymore.

I doubt another Darkwizard will come to BYOND.
Ryuk25 wrote:
This is great because Darkwizard doesn't update his RSC extractor anymore.

For the record, DarkWizard is an idiot. A complete unquestionable idiot. He didn't write the RSC extractor, he simply copied (or was given) the code someone else posted in Chatters.

He then had to ask for help porting that code from C++ to C#.

He couldn't update it if he tried, and he definitely lacks the intelligence necessary to bypass an encryption.
Great job.
Just what BYOND needs, a good spoon full of medicine. ;)
Tiberath wrote:
Ryuk25 wrote:
This is great because Darkwizard doesn't update his RSC extractor anymore.

For the record, DarkWizard is an idiot. A complete unquestionable idiot. He didn't write the RSC extractor, he simply copied (or was given) the code someone else posted in Chatters.

He then had to ask for help porting that code from C++ to C#.

He couldn't update it if he tried, and he definitely lacks the intelligence necessary to bypass an encryption.
---
Agreed.

Ripping! it sucks!I ripped a game but it was worthless I had to icon everything from the beginning!Had to go through various places to find some resources! to say the 15 mins I spend starring at RSC Extractor was a waste!

Now since I had to spend 9 million hours creating the GFX of the game , I am afraid of being ripped my game!!

btw does the encryption apply only for dmi. or for all the files in the rsc?o.O
Getenks wrote:
btw does the encryption apply only for dmi. or for all the files in the rsc?o.O

When you join a game all that's downloaded is the .rsc. So encrypting that protects everything.
Actually it only encrypts icon files. Other files (like sounds & help files) are generally extracted to disk so there's no point hiding them.
Either way, this shall be nice. Hopefully it's out before the project I'm working on is hosted...
Branks wrote:
Either way, this shall be nice. Hopefully it's out before the project I'm working on is hosted...

... Don't host it until the software is released?
Tom wrote:
Actually it only encrypts icon files. Other files (like sounds & help files) are generally extracted to disk so there's no point hiding them.

o.O does 'icon files' include .png,.bmp?Cause I never saw a .png in the cache folder.

one more Q. So from 468 the compiler won't compile(show some error) when you try to inject in some encrypted icon?

Tiberath wrote:
Branks wrote:
Either way, this shall be nice. Hopefully it's out before the project I'm working on is hosted...

... Don't host it until the software is released?

It's for a competition, it has to be hosted by a certain time lol.

And Oh, Sorry Tom :O
Tom wrote:
Actually it only encrypts icon files. Other files (like sounds & help files) are generally extracted to disk so there's no point hiding them.

Question, Will the old ftp(icon) method still work though, since that is using DM itself?
Any server-side operations (including ftp()) will continue to work, since that server.rsc is not encrypted. However, users will not be able to extract icons from the byond.rsc using these methods. So games that aren't distributed will not make their icons so readily available (currently they can be grabbed from the byond.rsc through these methods or external programs)
Tom wrote:
Any server-side operations (including ftp()) will continue to work, since that server.rsc is not encrypted. However, users will not be able to extract icons from the byond.rsc using these methods. So games that aren't distributed will not make their icons so readily available (currently they can be grabbed from the byond.rsc through these methods or external programs)

BUMP:

o.O does 'icon files' include .png,.bmp?
Getenks wrote:
BUMP:

o.O does 'icon files' include .png,.bmp?

Who cares, just put them into .dmis, .dmis can go up to any size you need the png to. And .bmp is usually a fat heavy file size, so I see no reason to even want to use that. And if you're using them in display like a browser or something it won't matter since you can just save the picture like on the internet. Thus, instead of bumping topics so other issues can't get resolved, just be safe and put them into .dmi format.
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