ID:950102
 
(See the best response by NNAAAAHH.)
I was able to disable walking for the user temporarily because I wanted to make the computer move the user in some spots. But I was finding failure after failure using Move(), walk(), walk_to(). What would be the best way of making it look like natural walking.
Step_to proc ?
k i will give it a go.
Best response
http://www.byond.com/forum/?post=935116

- I provided a answer to this posting that would most suit your needs. As for locking the players movement and allowing for movement from the server, you would pretty much have to include more custom movement, swaping out the macros for the movement into your own custom movement commands.
it worked great! thx so much!
Lock movement in client/Move() if you don't want player input to work, but still be able to move the mob.