Anyway, I have a a few features and such I've finished including / debugging, and a few screenshots.
After having Enigmatic review the old PSe, I considered alot of what he had mentioned, and as a result, PSe is no longer a PAU-style game.
PSe, as it's newly being styled as, is RP-Based with a guided plot line incorporated.
This, being only seen in the rather unpopular Pokemon Highlight by Rarescar.
Graphically, The game is stunning, as it's been said, I am very content with and will likely not change to any other style. (Graphics are currently custom HG/SS styled icons with courtesy of one of my mates on deviantArt.
Player icons are HGSS Pokemon(Overworld).
Systems that have been incorporated already:
-Areas;
Imitating the way the official games show area names via the pop up label, PSe has incorporated the system which works rather well, and flows nicely.
img:

-Battle System;
As decided in the previous poll, the battle system is in an overworld style, yet I still added a twist of turn based to it.
NPC's can challenge you, or you can challenge them to an organized battle which is overworld, however you can only attack when it's your turn.
+Current Issues: Occasionally crashes due to a constant loop- Re-writing the AI system.
-Background Music & Sound Effects;
Music for all routes, caves, cities, etc play constantly; flowing and matching the current events, and areas the client is in.
Upon login, it is asked whether you would like to allow music to play, yes or no, and the music can be turned on or off at any point during gameplay.
+Midi format.
The above are the new features from the past few weeks. Screenshots below.
Screenshots:





-Kumori
+MSN/Email: [email protected]
