ID:94345
 

Poll: What draws you in the most?

Open Testing 3% (1)
Pixel Art Completed 10% (3)
Programming Completed 6% (2)
Payment 44% (13)
Screenshots 17% (5)
Presentable Amount of work done 17% (5)
Other [Please Explain] 0% (0)

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As the question states, if you're a Pixel Artist, Programmer, Etc. what in particular really draws you in to apply on a game? I'm just a bit interested to know since I usually lack appalacations in areas. You may vote for two options...

Game Designer Needed
Presentable amount of work done or Screenshots to show that you yourself are actually putting forth effort and not just looking for somebody to do it all for you.
Cold, hard cash is hard to beat - especially given that the economy isn't terribly generous right now.

If I had to pick a second, I'd go with Other: a really interesting concept to design.
Pixel art completed and presentable amount of work done. I don't like to go into a project that never gets completed due to a lack of pixel artists. It happens all to frequently.
Definitely payment or pixel art being done, a mix of the two is probably best.
"Cold, hard cash is hard to beat - especially given that the economy isn't terribly generous right now."
^ That, and Open Testing.

If I were a programmer/pixel artist or etc. with free time and wanted to work on someone else's game, I'd rather test it out first to see what is actually done and if the rest of the team is good enough to keep up.
Personally, I do not mind working for free if the project interest me. But, I'm fairly sure most prefer some sort-of payment.
BYOND developers are predominantly amateurs who make games for fun, and from experience, I wouldn't expect a worthwhile amount of money from them. Very rarely, a developer might be willing to shell out a few hundreds for a month's worth of work or so, which is nice to receive but not altogether worth it for the amount of work done. A real job would earn one several times the amount of money a 'BYOND job' would for the same amount of work, so if cash was the primary incentive, I can't imagine why people would be interested. That said, I can see why getting some payment for doing something that's fun to you would be nice.

I would say the two most important elements are the presentation and the advertiser. That is: the amount of polish you give the ad; the quality of the screenshots, the writing, how appealing the outline of the project is, how professional you are throughout, and also how well-regarded and skilled the advertiser is. I think most anyone would trust someone who has already made a few impressive games to successfully lead his project, while a newbie developer would have a harder time building trust, and spreading news of his game.
Game design choices first (which oddly enough you didn't include), money second, artwork complete third. If it's a genre I don't particularly care for I wouldn't want to spend a lot of time working on it.

Having any programming complete would act as a deterrent for me. I'd rather plan things out myself rather than picking up where someone else left off of. It just feels wrong, no different than ripping a game. If a game is changing programmers left and right, not only is the source floating around out there, there's a good chance it's a huge clusterfuck as well.
I would not expect a large payment for programming, but on equal terms with what pixel artists generally charge, if charging.
And most of the time, things are easier when the "Pay-By-System" method is used rather than Monthly or 1 flat payment to last an unknown amount of time.
The opposite goes for programming that isn't something as simple as BYOND's hobby gaming. Ex; The real world.
I like to see screenshots so I know how the graphics look